Standard TripleA '4th edition' + 'LHTR' bomber rules apply. However, there are also variant rules to consider.
Capitols[]
The capitols of the world powers are as follows:
Russia - Moscow
Germany - Eastern Germany
Britain - England
China - Western Sinkiang
Japan - Southern Japan
USA - Northeastern United States
Unit definitions[]
Units have been revised in an effort to bring better balance to the naval cost structure. This
includes the addition of a Cruiser unit, and downgrading of the Destroyer. Please note that with this
change the Destroyer Bombard tech should be replaced with a Cruiser Bombard tech, but as of this
writing (2005-05-01) the required code changes have not been made.
Unit definitions (attack, defend, PU cost)
infantry: 1, 2, 3 (special: artillery enhances attack to 2)
artillery: 2, 2, 4 (special: enhances infantry)
armour: 3, 3, 5
fighter: 3, 4, 10
bomber: 4, 1, 14 (special: SBR)
submarine: 2, 2, 8 (special: submerge, sneak attack)
destroyer: 2, 2, 8 (special: ASW [subs cannot submerge, no sneak attack])
cruiser: 3, 3, 10
carrier: 1, 1, 14 (special: 2 fighters may land on a carrier)
battleship: 4, 4, 22 (special: 2 hits [same turn] to destroy, can shore bombard)
Nations: Japanese Germans Italians British Americans Russians Chinese
Units: infantry armour fighter bomber transport battleship carrier submarine factory aaGun artillery destroyer cruiser