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Download: Repository/Good Quality/270 BC Variants

270BC
Cernel
Variant
[]

Modified by: Cernel Created by: Doctor Che


A variant of 270BC 1.5 by Cernel in which:

. Several gameplay changes have been made

Namely: - Removed the connection Larissa - SZ 70
- Removed from levis and axeman the ability to be supported
- Added to swordman and phalangite the ability to be supported
- Removed from chariot the ability to support
- Added to psilos the ability to support
- Changed warelephant attack/defense to 4/4 and standard support only (attack only), to 2 supportable units
- Added to levis the ability to place fort like legionary
- Lowered psilos attack to 0
- Increased ballista defense to 1
- Increased chariot attack to 2
- Increased trireme cost to 8
(also, I've increased barbarian cost to 5 and given it the ability to be supported)
- Disallowed city placement in production 0 territories
- Allowed blitz in Neutral territories

. Some setup changes have been made

Namely:
- Removed 1 spearman Thapsus
- Added 1 spearman Lilybaeum
- Added 1 archer Cyrene

The game plays by v1 (Classic) rules, except that:
- Placement per turn is always limited to the value of the territory
- City cannot be in production 0 territories
- There is no cost for invading Neutral territories
- Neutral territories may have units in them, always hostile to any players
- Neutral units defend and their casualties are automatically selected starting from the weakest defense units
- Neutral territories are blitzable
- It is allowed to split a unit's blitz movement between Combat Move and Non Combat Move, but Non Combat Move is still restricted to friendly (also newly conquered) territories only
- It is allowed to load units onto an owned ship, during Combat Move, if at least one of the units in the ship (or the ship itself) is doing a combat movement, keeping the other ones as cargo, and eventually unloading them (totally, partially, or not at all) during Non Combat Move (if the ship unloaded during Combat Move, the other units can unload nowhere else but that same territory only, during the subsequent Non Combat Move)
- The income captured from totally undefended capitals (either no hostile units or city only) can be spent on the same turn


Make yourself an empire around the Mediterranean Ocean (the known world),
in the era when Hellenes, Romans and Phoenicians ruled. Choose from an arsenal of
legionaries, phalangites, onagers, cataphracts, quinqueremes, warelephants and many more.
Territory names are based on cities at the time given or
take 500 years (not easy finding names for all).

RomanAlliance AntiRomanAlliance
RomanRepublic Carthage
GreekCityStates Macedonia
Egypt Syria
Parthia Numidia

Unit size should be 87.5%.


Units Stat:

Unit name cost att def move tCost tCap artSup art blitz 2Hit notes
archer 4 1 3 1 2
axeman 3 2 1 1 2
ballista 5 4 1 1 3 true
barbarian 5 3 2 1 2 true
cataphract 7 3 3 2 3 true true
chariot 6 2 4 2 3 true
fort 6 0 4 0 - true **
horsearcher 6 2 3 3 3 true
horseman 4 2 1 2 3 true
legionary 4 2 2 1 2 true can place 1 fort if no city*
levis 3 1 2 1 2 can place 1 fort if no city*
onager 7 4 3 1 3 true
phalangite 5 2 3 1 2 true
psilos 2 0 1 1 2 true
spearman 3 1 2 1 2
swordman 4 2 2 1 2 true
warelephant 14 4 4 1 4 true true support 2 units
quinquereme 12 3 2 1 6
trireme 8 1 2 1 3
city 15 0 0 0 - factory
  • can place 1 fort per territory (self-owned at start turn) per turn outside city; not cumulative with any
    **1 per territory (self-owned at start turn) per turn placement outside city but with levis or legionary (normal placement with city)


For more TripleA maps visit this website
http://gormeirik.googlepages.com/tripleamaps

Modified by Veqryn and Cernel.
Map Reliefs and Sounds by Hepster and Veqryn.

Units: archer axeman ballista barbarian cataphract chariot fort horsearcher horseman legionary levis onager phalangite psilos spearman swordman warelephant quinquereme trireme city

Nations: Carthage RomanRepublic GreekCityStates Macedonia Egypt Syria Parthia Numidia

270BC Cernel Variant
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