Axis & Allies Wiki

A variant for AAE

All the normal rules of Axis & Allies: Europe apply except the following:

I. Initial placement:

a. German units in both Northern and Southern Italy and north Afrca, i.e., in Tunisia and Morrocco, in the initial set-up are simply replaced by Italian units. b. Italian units are also placed initially in Greece but only 1 infantry and using A&AE 2nd edition 1 armor. The other units described in the initial placement for Germany in Greece are as usual. Since in the edition of [standard] A&AE I use, the only units initially placed in Greece by the Germans are 2 infantry and 1 artillery, I place 1 Italian infantry and 1 Italian artillery in Greece initially along with a single German infantry. c. The German naval units in the Mediterranean remain German except for the transport which becomes Italian. d. Although not mentioned on the site, in my edition of A&AE, after initial placement of units, additional units up to the value of 12 IPCs [with excess lost] are placed first by the Axis and then by the Allies. The Allies split the 12 IPCs up in any manner they agree. So, I extended this rule to the Axis who still must place additional units first; they too split up the 12 IPCs worth of units in any manner they see fit between the Germans and the Italians. e. All other aspects of initial placement remain exactly the same as in the normal game of A&AE.

II. Income (IPCs) a. The IPC value of Germany is increased by the 10 IPCs which would otherwise be lost to Italy. (The site seems to indicate that Germany may be subdivided into smaller areas in the second edition and so the 10 IPCs are specifically added to Berlin; the wording of this is however ambiguous and Germany may not be subdivided in the later edition after all.) b. All oil income taken from the Allies goes entirely to Germany.

III. Restrictions on Italy

a. Italian units in Greece cannot move during the first turn. b. Italy cannot build naval units, either combat ships or transports. c. Outside of Italy, i.e., apart from the territories of Northern Italy and of Southern Italy, Italian land units cannot under any circumstances occupy more than 3 territories simultaneously or exceed 6 units [total of any type(s) except for AA guns since these are not nation-specific] in any one land territory. Thus, the Italians can never have more than 18 land units outside of Italy. The site's wording precludes the possiblity of units beyond 18 on transports.

IV. "Italian Patriotic War"

a. In analogy with the rule for the Russian Patriotic War by which the Soviets can replace Allied units in Soviet territory with Soviet units, the Italians can similarly replace German units in Italy or naval units in waters adjacent to Italy with Italian units during non-combat movement. b. Germany cannot build units of any kind in Northern Italy.

V. Turn Order

a. Turn order is modified to to following: 1. Germany 2. USSR 3. Italy 4. Great Britain 5. USA b. For 2 players, one plays Axis and one plays Allies. For 3 players, one plays Axis, one plays USSR and one plays Great Britain and USA. For 4 players, one plays Axis & one plays each of the Allies. Only for 5 players are Italy and Germany played by separate players, although of course IPCs must be kept separate for all nations as usual.

VI. Victory Conditions

To win, the Axis must at the end of the USA's turn control both Northern Italy and Germany [Berlin?] as well as any one Allied capital. Similarly to win, the Allies must at the end of the USA's turn control all Allied capitals and either Northern Italy or Gemrany [Berlin?].

VII. Combined Forces

All rules regarding having both German and Italian units in the same territory are similar to having units of more than one Allied nation in the same territory.