- "Heavy gun batteries that can support infantry attacks"
- —Artillery description[1]
| Version | Attack | Defense | Move | Cost | Special |
| AAE | 2 | 2 | 1 | 4 | Can pair up with an infantry unit, raising the infantry's attack strength to 2 |
| AAP | 2 | 2 | 1 | 4 | Can pair up with an infantry unit, raising the infantry's attack strength to 2 |
| AAR | 2 | 2 | 1 | 4 | Can pair up with an infantry unit, raising the infantry's attack strength to 2 |
| AA50 | 2 | 2 | 1 | 4 | Can pair up with an infantry unit, raising the infantry's attack strength to 2 |
| AA42 | 2 | 2 | 1 | 4 | Can pair up with an infantry unit, raising the infantry's attack strength to 2 |
| AAG40 | 2 | 2 | 1 | 4 | Can pair up with an infantry unit, raising the infantry's attack strength to 2 |
| AA14 | 3 | 3 | 1 | 4 | Can pair up with an infantry unit, raising the infantry's attack strength to 3,attack at 4 with air superiority, downgrades to infantry if no infantry present. |
TripleA Appearance[]
Chinese Artillery
*An unknown WW1 artillery piece
Strategy[]
- Artillery's ability to support infantry on attack is its main "selling point" improving the hit odds of a single friendly infantry. Just remember; this ability doesn't stack and each artillery only supports one infantry (unless you have a tech breakthrough which increases this).
- Artillery is also capable on it's own, itself having 2 attack and 2 defense, making it a well rounded unit.
- In some games, Artillery can be pulled by Mechanized Infantry, increasing it's movement to 2.
- Just remember that Artillery costs an extra PU/IPC over Infantry, you should try having as much artillery as you have 2/3 of your infantry.
Appearences[]
Artillery arrived alongside Destroyer in 1999 with the original Axis and Allies: Europe. It represents both artillery and field guns or AT guns.
References[]
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