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Axis and Allies Global - 1940 Variant Setup

  • Please note that this is not the Larry Harris 1940 setup. This setup starts before the Axis invasions of Norway, Denmark, Belgium and the Netherlands.

Italy - Starting Income $10  Southern Italy: 3 infantry, 1 artillery, 1 AAA, 1 tactical bomber, 1 airbase, 1 naval base, 1 minor industrial complex Northern Italy: 9 infantry, 2 artillery, 1 mechanized infantry, 2 armor, 1 AAA, 1 fighter, 1 strategic bomber, 1 airbase, 1 naval base, 1 major industrial complex Sicily: 1 airbase Albania: 1 infantry, 1 armor Libya: 2 infantry, 1 artillery, 1 AAA, 1 airbase Tobruk: 1 infantry Ethiopia: 1 infantry Sea zone 95: 1 cruiser, 1 destroyer, 1 submarine, 1 transport Sea zone 97: 1 battleship, 1 cruiser, 1 destroyer, 2 transports Italy controls Italian Somaliland and Sardinia.

Germany - Starting Income $22 (+$5 national objective bonus income) Germany: 10 infantry, 1 mechanized infantry, 1 AAA, 2 fighters, 2 tactical bombers, 2 strategic bombers, 1 airbase, 1 major industrial complex Western Germany: 18 infantry, 3 mechanized infantry, 8 artillery, 7 armor, 2 fighters, 2 tactical bombers, 1 airbase, 1 naval base, 1 major industrial complex Slovakia/Hungary: 2 infantry Romania: 2 infantry, 1 armor, 1 fighter Poland: 4 infantry, 1 airbase Sea zone 113: 1 battleship, 1 cruiser, 6 submarines, 1 transport Germany controls Greater Southern Germany.

Soviet Union - Starting Income $36 Russia: 4 infantry, 2 mechanized infantry, 2 armor, 1 fighter, 1 tactical bomber, 1 airbase, 1 major industrial complex Archangel: 1 infantry, 1 naval base Karelia: 2 infantry Novgorod: 3 infantry, 1 artillery, 1 fighter, 1 airbase, 1 naval base, 1 minor industrial complex Vyborg: 1 infantry Baltic States: 7 infantry, 1 artillery Eastern Poland: 5 infantry, 1 artillery Bryansk: 2 infantry Ukraine: 1 naval base Western Ukraine: 4 infantry Ukraine: 6 infantry, 1 artillery Caucasus: 5 infantry Volgograd: 1 minor industrial complex Buryatia: 1 infantry, 1 artillery Soviet Far East: 1 infantry Siberia: 1 infantry Sakha: 1 infantry Yakut S.S.R.: 1 infantry Yenisey: 1 infantry Amur: 3 infantry, 1 artillery, 1 naval base Sea zone 5: 1 cruiser Sea zone 100: 1 submarine Sea zone 115: 1 submarine Sea zone 127: 1 submarine Soviet Union controls Nenetsia, Urals, Evenkiyskiy, Vologda, Novosibirsk, Timguska, Samara, Smolensk, Tambov, Kazakhstand, Turkmenistan, Rostov, and Belarus. 

United Kingdom Europe - Starting Income $29 (+$5 national objective bonus income) United Kingdom: 2 infantry, 1 mechanized infantry, 1 armor, 4 AAA, 3 fighters, 1 tactical bomber, 1 strategic bomber, 1 naval base, 1 major industrial complex Netherlands Belgium: 1 mechanized infantry, 1 artillery, 1 armor Scotland: 1 infantry, 1 AAA, 1 naval base Quebec: 1 minor industrial complex Gibraltar: 1 fighter, 1 naval base Malta: 1 airbase Egypt: 1 infantry, 1 armor, 1 AAA, 1 fighter, 1 naval base Union of South Africa: 1 naval base, 1 minor industrial complex British Somaliland: 1 infantry British Guiana: 1 naval base South West Africa: 1 naval base Sea zone 92: 1 destroyer Sea zone 98: 1 battleship, 1 cruiser, 1 destroyer, 1 transport Sea zone 109: 1 cruiser, 1 destroyer, 1 transport Sea zone 111: 1 battleship, 1 carrier + 1 fighter and 1 tactical bomber, 2 cruisers, 1 destroyer, 1 submarine, 1 transport UK Europe controls Iceland, Western Canada, Alberta Saskatchewan Manitoba, Ontario, Newfoundland Labrador, New Brunswick Nova Scotia, Cyprus, Trans-Jordan, Alexandria, Anglo-Egyptian Sudan, Kenya, Tanganyika Territory, Rhodesia, Nigeria, Gold Coast and Belgian Congo.

United Kingdom Pacific - Starting Income $16  India: 1 infantry, 1 fighter, 1 airbase, 1 major industrial complex Malaya: 1 airbase, 1 naval base Kwangtung: 1 naval base Sea zone 39: 1 destroyer UK Pacific controls West India, Ceylon, Burma, Shan State, Malaya, Borneo, Kwangtung, Gilbert Islands, Fiji, and Samoa.

United States - Starting Income $52 Eastern United States: 1 infantry, 1 artillery, 1 AAA, 1 fighter, 1 strategic bomber, 1 naval base, 1 minor industrial complex Central United States: 1 infantry, 1 artillery, 1 AAA, 1 minor industrial complex Western United States: 2 infantry, 2 artillery, 2 AAA, 1 tactical bomber, 1 minor industrial complex Alaska: 1 infantry Hawaiian Islands: 2 infantry, 1 naval base Philippines: 1 infantry, 1 naval base Sea zone 10: 1 cruiser, 1 destroyer, 1 aircraft carrier + 1 fighter and 1 tactical bomber, 1 transport Sea zone 26: 1 battleship, 1 cruiser, 1 destroyer, 1 submarine, 1 transport Sea zone 35: 1 submarine Sea zone 101: 1 cruiser, 1 destroyer, 1 transport United States controls Midway, Wake Island, Line Islands, Johnston Island, Guam, West Indies, Central America, Greenland, Mexico, and Southeast Mexico.

France - Starting Income $17  France: 8 infantry, 2 artillery, 1 AAA, 2 fighters, 1 airbase, 1 major industrial complex Normandy/Bordeaux: 1 naval base, 1 minor industrial complex Southern France: 2 infantry, 1 artillery, 1 naval base, 1 minor industrial complex Netherlands Belgium: 2 infantry, 1 artillery, 1 armor French Equatorial Africa: 1 infantry Algeria: 1 infantry French Indo China: 1 infantry Sea zone 87: 1 destroyer, 1 transport Sea zone 93: 1 cruiser, 1 destroyer Sea zone 105: 1 cruiser France controls: Morocco, Tunisia, Syria, French West Africa, French Central Africa, French Equatorial Africa, French Madagascar, New Hebrides, and French Guiana.

ANZAC - Starting Income $10  New South Wales: 2 infantry, 1 fighter, 1 minor industrial complex Queensland: 2 infantry, 1 fighter Northern Territory: 1 infantry Western Australia: 1 infantry New Zealand: 1 infantry, 1 fighter Egypt: 1 infantry Sea zone 62: 1 transport, 1 destroyer Sea zone 63: 1 cruiser ANZAC controls Western Australia, South Australia, Victoria, Solomon Islands, New Britain, and New Guinea. 

China - Starting Income $12 (+$6 national objective bonus income) Szechwan: 1 fighter Hopei: 1 infantry Chahar: 3 infantry Anhwe: 3 infantry Kiangsi: 3 infantry Kwangsi: 2 infantry Yunnan: 1 infantry Hunan: 1 infantry Kweichow: 1 infantry Shensi: 1 infantry Suiyuan: 1 infantry China controls Kansu, Tsinghai, Sikang, and Szechwan.

Japan - Starting Income $24 (+$10 national objective bonus income) Japan: 4 infantry, 1 armor, 1 AAA, 2 fighters, 2 tactical bombers, 2 strategic bombers, 1 airbase, 1 naval base, 1 major industrial complex Iwo Jima: 1 infantry Okinawa: 1 infantry, 1 fighter Korea: 2 infantry, 1 fighter, 1 airbase Manchuria: 13 infantry, 1 artillery, 2 fighters, 1 tactical bomber, 1 airbase Jehol: 5 infantry, 1 artillery Shantung: 4 infantry Kiangsu: 4 infantry, 1 fighter, 1 tactical bomber Siam: 2 infantry Formosa: 1 infantry, 1 fighter, 1 naval base Marianas: 1 infantry Hainan: 1 infantry Palau Island: 1 infantry Marshall Islands: 1 infantry Caroline Islands: 1 infantry, 1 naval base Sea zone 6: 2 battleships, 1 cruiser, 2 aircraft carriers + 2 fighters and 1 tactical bomber, 2 destroyers, 1 submarine, 1 transport Sea zone 19: 2 battleships, 1 destroyer, 1 submarine, 1 transport Sea zone 20: 1 cruiser, 1 transport Sea zone 33: 1 aircraft carrier + 1 fighter and 1 tactical bomber, 1 destroyer

Neutrals:

Norway-Denmark Norway: 1 infantry, 1 airbase Norway-Denmark are Pro-Allies neutrals. Denmark has no standing army.

Dutch Netherlands Belgium: 2 infantry, 1 airbase Netherlands-Belgium (Dutch) controls Sumatra, Java, Celebes, Dutch New Guinea, and Suriname. 

Order of Play: Germany Soviet Union Japan United States China United Kingdom Italy ANZAC France

The political situations, national objectives, and bonus incomes listed on pages 35-39 of the A&A Europe 1940 Second Edition manual remain the same with a few changes listed below.

Germany political situation Political situation remains unchanged.

Soviet Union political situation Replace the second sentence with: "The Soviet Union may not declare war on any European Axis power before turn 5 unless first declared war upon by a European Axis power or London is captured by an Axis power". 

Japan political situation Political situation remains unchanged. 

United States political situation Replace the fifth sentence with: "If it's not yet at war by the Collect Income phase of its fourth turn, the United States may declare war on any or all Axis powers at the beginning of that phase". 

China political situation Political situation remains unchanged.

United Kingdom political situation Political situation remains unchanged. 

Italy political situation Replace the first sentence with: "Italy begins the game neutral. It may not declare war on an Allied power unless an Allied power first declares war on it. However, if Italy is still not at war with the United Kingdom, ANZAC, and France by the Collect Income phase of its first turn, it may declare war on the United Kingdom, ANZAC, and France at the beginning of that phase. This is an exception to the rules for declaring war, which may normally be done only at the beginning of the Combat Move phase".

ANZAC political situation Political situation remains unchanged. 

France political situation Political situation remains unchanged. 

Optional Rules Obviously this being a house rule setup anything is an optional rule. Here are a few ideas I came up with. 

Standard victory conditions would still seem to apply at this point in the game. 

Limited weapons development: Each power does not purchase weapons technology but receives weapons advancements on certain turns. However, some of these weapons developments are limited. In addition, Japan and USA begin the game with marine infantry. 

Weapons Development:

Germany Paratroopers (limit 2) Improved Mechanized Technology (limit 8 ) Rockets (starting on turn 10) Jet Fighters (starting on turn 10) Super Submarines (starting on turn 11)

Soviet Union Paratroopers (limit 2) Improved Mechanized Technology (starting on turn 7, limit 2) Advanced Artillery (starting on turn 7, limit 4)

Japan SNLF infantry (limit 8) - functions as a marine infantry unit. 

United States Paratroopers (limit 5) Marines (limit 6)  Increased Factory Production (starting on turn 4) War Bonds Improved Shipyards  Radar Long Range Aircraft (starting on turn 10) Heavy Bombers (starting on turn 10)

United Kingdom  Paratroopers (limit 1) Radar Long Range Aircraft (starting on turn 10)