Axis and Allies - The Original Game Battleplan 1941 Scenario
- by Armando Simon -
Introduction Here we would like to offer a 1941 version of Axis & Allies. As You'll see, it was a radically different world from 1942. Germany was only at war with England and Japan was only at war with China. One advantage to the present '1942' version is that some of the politcal realities of the time are taken into account. In line with these, additional technology rolls are offered at the players' option.
Intial Setup RUSSIA:
Additional: (4) infantry & (1) fighter in Karelia
May only attack neutrals on the first turn.
(2) infantry in Germany
(1) infantry, (1) armor in W. Europe
(1) submarine in W. Indies
(1) battleship in Baltic Sea
(2) infantry, (2) armor in E. Europe
Ukraine is Russian; its German forces are transferred to Easter Europe.
(1) fighter in Australia
(1) infantry in New Zealand
(1) battleship in UK (use chip)
(1) transport of Angola/S. Africa
(1) infantry in Singapore (planes may land there)
(1) battleship in E. Indies (may not move more than two sea areas from E. Indies)
Remove: (1) fighter, (1) armor from UK
Solomon islands are British. Persia is not British, it is an independent, neutral country. England does not attack Japan on turns 1, 2, or 3 unless (a) she is attacked first by Japan (b) Japan attacks USA or USSR. In the latter instance, England would have to pay 3 NPs; England MUST declare ware if (b) occurs.
(1) fighter in Hawaii
(1) infantry, (1) fighter, (1) bomber, (1) AA in Philippines
(2) infantry in China
(1) battleship placed randomly by the roll of the die:
Western U. S.
Wake and the Philippines are Unites States controlled.
For the First two turns, the US may not attack any country unless attacked. On the third turn it becomes an Ally. If it has not been attacked by then, it must pay 3 NPs to declare ware on Japan and 3 NPs to declare war on Germany.
On any turn, the US may ship tanks, ships, or planes to Allies as Lend-Lease which then belongs to that country (convert to one of that country's pieces) immediately upon touching its soil. Russian and British transports may travel to USA to transport war material.
If not at war, USA may not build a factory in Sinkiang or China. Land Forces in Sinkiang- China move and fight whether or not the US is at war. Wile not at war, the US National Production is reduced by 2/3 (wartime production has not yet started); fractions are rounded up.
The US may sink German submarines on any turn if they are lcoated on the W. Atlantic bordering land. Submarines may not return fire without war occurring. Lend-Lease planes flying over Axis AA may be fired upon without war occurring.
Transports of all neutral nationalities may enter/cross a sea area occupied by another neutral nationality, even with warships of either side present.
British and American forces in Sinkiang-China may be attacked without war resulting between them and Japan.
(1) armor, (1) infantry in Manchuria
(1) transport, (4) infantry in Japan
(1) transport, (1) armor in Burma
(2) infantry in Kwangtung
(1) transport, (1) carrier with fighter in Okinawa
All forces, including the sea areas, from Solomon, Phillippines, E. Indies, Borneo, and New Guinea.
Special China Rules: (a) Chines forces of China-Sinkiang may only attack Manchuria, Kwangtung, China or Sinkiang; (b) Only one of the provinces of China may be attacked per turn; (c) all Chinese forces lost in a turn will reappear automatically at the end of the turn in either China or Sinkiang, whether destroyed in defense or attack. This does not apply to further forces that China may bet through Lend-Lease.
The only countries at war are UK and Germany, and Japan and China. Thus, 3 NP's must be paid by any other country attacking any other country. All 1941 NP's are adjusted accordingly.
It is suggested that a factory built outside of the original factory sites (Karelia, Moscow, Japan, Germany, W&E USA, England, and S. Europe) can produce no more than 1/2 of the money invested on that turn. A factory can only be built in areas a player initially controls.
Special Neutrals Rules
There are two SETS of Special Neutrals, Vichy France (Algeria, F. Equatorial Africa, F.W. Africa, F. Madagascar) is one, and Holland (Borneo, N. Guinea, E. Indies) is the other. To initiate hostilities against either SET costs only 3 NP's. Any territory of that set which is then not immediately occupied goes over to the nearest opposing country. Example: England invades Algeria and Madagascar after paying 3 NPs but has no forces with whcih to occupy F. Equatorial Africa and F. W. Africa so they go over to the nearest opposing player (Germany, not Japan).
Optional Technology Rolls
Use a 12 sided die. If a 12 sided die is not available roll first one six-sided die to determine 'high' or 'low', then a second six-sided die to determine the specific technology. (7) Improved Tank Armor--tanks defend at a 3. (8) Improved Infantry Weapons--Infatry's attack icreases to a roll of 2. (9) Atomic Bomb--Must be delivered by a bomber, as if an industrial raid. Eliminates one factory in one area. A factory may always be rebuilt in the same area, even if there is no other factory from which to build it. (10) Paratroopers--A bomber may carry one infantry and drop him off in any territory subject to regular attack rules. Both bomber and infantry must begin in the same area. (11) Cryptography--Can be used on one battle per opponent per turn. When attacked, after opponent has moved forces in, defending player may send in additional defending units to that area, or remove (i.e. retreat) any or all units from that area. (12) Improved AA Sighting--AA roll increases to 2.
The Russian Wild Card
A little-known fact is that the Axis and the Soviet Union had friendship pacts. Had Germany not invaded Russia in June 1941, it is not altogether inconceivable that the alliance could not have gotten stronger due to political necessity. Japan, likewise, had a treaty with the Soviet Union which was kept until the last month of the war. The fact that Bolshevik Russia ultimatley became allied with capitalist America and colonial England would have seemed an absurd fantasy in 1940. First situation. The 1941 rules apply. Germany, Japan, and Russia form the Axis while England and the US are the Allies. By the third turn, all three countries must declare war on the USA and UK. Second situation. The 1941 rules also apply. This situation underlines the fact that friendship and allance treaties were violated right and left by almost all participants of WWII and all were seen with distrust (sometimes with very good reason). Any country may ally/attack with any other ocuntry, with the exception that the US may not initiate hostilities against anyone prior to turn three. For example, England may attack the US (a seldom mentioned fact is that in 1940 England deliberately attacked its ally France, blasting its navy and causing may casualties, invaded French colonies, and pushed Vichy France to collaborate with Germany).