- "Powerful and nearly indestructible monarchs of the sea."
- —Battleship description[1]
The Battleship is the most expensive and powerful unit in Axis & Allies, and for good reason.
Unit Stats
Version | Attack | Defense | Move | Cost | Special Ability |
NGE | 4 | 4 | 2 | 24 | |
AAC | 4 | 4 | 2 | 24 | Bombardment |
AAE | 4 | 4 | 2 | 24 | Bombardment,Takes 2 hits to kill, recovers at turn end |
AAP | 4 | 4 | 2 | 24 | Bombardment,Takes 2 hits to kill, recovers at turn end |
AAR | 4 | 4 | 2 | 24 | Bombardment fire first,Takes 2 hits to kill, recovers at turn end |
AA50 | 4 | 4 | 2 | 20 | Bombardment,Takes 2 hits to kill, recovers at turn end |
AA42 | 4 | 4 | 2 | 20 | Bombardment Takes 2 hits to kill, recovers at turn end |
AA41 | 4 | 4 | 2 | 16 | Takes 2 hits to kill, recovers at turn end |
AA14 | 4 | 4 | 2 | 12 | Takes 2 hits to kill, repairs at start of turn, at naval base |
Unit Characteristics
Battleships are able to carry out naval bombardment during the opening fire step of an amphibious invasion.
In TripleA, they can generally take two hits to kill, making them a more worthwhile investment.
In AAC, they are killed like any other unit, but in the later versions, they are 2 hits to kill. AAG40 adds the requirement of being add a naval base to repair.

References
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