| A mod of the Big World: 1942 game by humbabba, humbabba@gmail.com. With many thanks to the original game and art designers.
A few mods to give some flavor of the enormous logistical challenges involved in waging a world war. Units are identical to those in the original game, except for the changes/additions noted below, mostly related to moving troops/materiel. This version does not use the supply-line system implemented in the main Big World: 1942 - Logistics Mod game. Unit changes/additions{| border="0" cellpadding="5" |
Unit | Notes |
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Armour |
Defends at 2 instead of 3. | |
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AA gun |
Can be transported by sea - transport cost is 3, same as armour. | |
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Halftrack |
Land transport. Can carry 1 infantry or 1 artillery up to 2 spaces. Attacks at 0, defends at 1. Can be transported by sea - transport cost is 3. | |
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Submarine |
May submerge before battle. Can move through enemy units (and does not prevent enemy movement). Effects are nullified by presence of an enemy destroyer. | |
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Transport |
Cannot attack or defend. Has no effect on enemy movement. Automatically destroyed in battle if unescorted by combat units. | |
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Paratrooper |
Identical to infantry in all respects except cost (4 PU); can be transported by air transport. | |
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Air transport |
Used for carrying paratroopers into battle. Can transport 1 or 2 paratroopers into enemy territory - no other moves are legal with paratroopers aboard, though may move freely when empty. Must stop at first enemy territory in its path. | |
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Additionally, to shake up operations in the Mediterranean, the island of Crete has been added: |}
Units: cruiser infantry destroyer paratrooper halftrack aaGun air_transport armour transport bomber carrier factory submarine fighter battleship artillery
Nations: Russians Germans British Chinese Japanese Americans