Britannia. Roman Invasion. Alliance2 By WilfredOwen[]
for Triplea 1.2.x.x
Britannia 43 AD.
The Roman Emperor Claudius has sent Aulus Plautius, a distinguished senator, to conquer Britain. He has at his disposal 4 legions of about 20,000 men plus an additional 20,000 auxilia. They are the veteran legions: Legio II Augusta, Legio IX Hispana, Legio XIV Gemina and Legio XX Valeria Victrix. II Augusta is also known to be commanded by the future emperor Vespasian. The Romans are set to invade.
Meanwhile, the Britons are certainly not unified. In the north the Picts and the Caledonians are vying for dominance. In the south the Catuvellauni have displaced the Trinovantes as the most powerful kingdom in south-eastern Britain, taking over the former Trinovantian capital of Camulodunum.
The welsh remain quiet in the west.
The Brigantes are expanding their power in the centre of Briton conquering weaker neighbours.
Who will dominate and become lord of Britannia, the Romans with their superior training and discipline or one of the wild and warlike native tribes? Let conquest begin.
ALLIANCES
Roman alliance: Romans and Picts
Britons alliance: Brythons, Brigantes, Welsh and Caledonians
CANALS:
anglesey (Mona,Gangani)
pentland (Cornovii,Orcades)
UNITS and Rules:
Maximum of 4 forts can be built in any territory. May build 1 per round. Use edit to place fort in non-city territory.
Cities are permanent and can be captured.
Generals/Warlords can move and raise troops in the territory they occupy, if you owned that territory at the start of your turn. When purchased you may place the General/Warlord in any territory you owned at the start of your turn.
Unit List:
Infantry units have a transport cost of 2. All other units including Cavalry, Elephants, Ballistas and Onagers have a transport cost of 3.
attack/defense/movement/cost .... special
1/3/1/7 (buy 2) Archer auxilia . Gives support +1 attack
1/1/1/2 Light auxilia .
1/1/1/5 (Buy 2) Balaeric slingers. Gives support +1 attack
1/2/1/3 Auxilia . Supportable
2/3/1/na Legionary cohort . Supportable
4/1/1/5 Ballista . Gives support +1 attack
5/3/1/7 Onager . Gives support +1 attack
1/1/2/3 Cavalry auxilia . Blitz
1/2/2/na Horse archers . Blitz , Gives support +1 attack
3/2/2/6 Roman Cavalry . Blitz
4/4/2/na Cataphractarii . Blitz
5/5/1/na Elephants .
0/4/0/6 Forts . Two hit, Repairs
1/3/1/7 (Buys 2) Archers. Blitz, Gives support +1 attack
1/1/1/2 Skirmishers .
1/1/1/5 (Buys 2) Slingers . Gives support +1 attack
1/2/1/3 Warband . Supportable
2/2/1/4 Swordsmen . Supportable
3/1/1/4 Berzerkers . Supportable
1/1/2/3 Light Cavalry . Blitz
2/1/2/4 Cavalry . Blitz
4/4/2/6 Chariot . Blitz, Gives support +1 attack
0/1/1/6 Transport . TCapacity: 8
2/2/1/6 Bireme . TCapacity: 4
3/3/1/8 Trireme . TCapacity: 6
0/0/0/15 City.Can Produce Units, Can be Captured
0/0/2/20 General/Warlord. Can Produce Units on Territory you owned at start of turn, Can be Transported
TIPS
Britons.
The Britons are divided in their reception of the Romans. A few welcome the advancements and opportunites they bring while most are deeply imposed to the invading foreigners . The Picts are allied with the Romans. The remaining Welsh, Caledonians, Brigantes and Brythons are readying for war with the Roman alliance!
Romans.
The Romans start with no income. Claudius does not want to spend any more money. The Romans must capture territory quickly to gain income and rebuild. Remember this is a business venture for the Romans.
Warning! Legionary cohorts and war elephants cannot be replaced. Protect them with cannon fodder such as light auxilia.
Nations: Roman Brythons Brigantes Picts Caledonians Welsh
Units: archerauxilia lightauxilia balaericslingers auxilia legionarycohort ballista onager cavalryauxilia horsearchers romancavalry cataphractarii warelephants general chariot lightcavalry cavalry slingers skirmishers archers warband swordsmen warlord city fort transport bireme trireme