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Central Powers is a Table Tactics expansion and variant of Axis & Allies. It has pieces to reflect WW1 technology, though it does make use of components from AAC, such as the map and alliances.

Order of Play

  1. Germany
  2. United Kingdom
  3. Japan
  4. United States
  5. USSR

Setup

Germany

  • Germany: 4 Infantry, 2 Machine Guns, 1 Artillery, 1 Mark II Tank, 1 Fighter, 1 Transport, 1 Submarine, 1 Industrial Complex
  • Eastern Europe: 3 Infantry, 1 Machine Gun, 1 Artillery
  • Ukraine S.S.R.: 3 Infantry, 2 Machine Guns, 1 Artillery
  • Southern Europe: 2 Infantry, 1 Machine Gun, 1 Fighter, 1 Battleship, 1 Transport, 1 Industrial Complex
  • Western Europe: 2 Infantry, 2 Machine Guns, 1 Artillery, 1 Fighter, 1 Submarine
  • Finland-Norway: 3 Infantry, 1 Machine Gun, 1 Artillery
  • Algeria: 1 Infantry
  • Libya: 1 Infantry, 1 Machine Gun

United Kingdom

  • United Kingdom: 2 Infantry, 1 Machine Gun, 2 Artillery, 1 Mark II Tank, 1 Fighter, 1 Battleship, 1 Transport, 1 Industrial Complex
  • Eastern Canada: 1 Machine Gun, 1 Transport
  • Western Canada: 1 Infantry
  • Australia: 2 Infantry
  • India: 2 Infantry, 1 Artillery, 1 Transport
  • Syria-Iraq: 1 Infantry, 1 Destroyer
  • Gibraltar: 1 Battleship
  • Union of South Africa: 1 Infantry
  • Anglo-Egypt Sudan: 1 Infantry, 1 Machine Gun

Japan

  • Japan: 3 Infantry, 1 Machine Gun, 1 Artillery, 1 Mark II Tank, 1 Fighter, 1 Battleship, 1 Transport, 1 Industrial Complex
  • Manchuria: 3 Infantry, 1 Artillery
  • French Indo-China Burma: 2 Infantry, 1 Artillery
  • Okinawa: 1 Infantry
  • Wake Island: 1 Infantry
  • Philippine Island: 2 Infantry, 1 Artillery, 1 Transport
  • Caroline Island: 1 Infantry, 1 Artillery, 1 Battleship, 1 Cruiser
  • Kwangtung: 2 Infantry
  • East Indies: 1 Infantry
  • Borneo-Celebes: 1 Infantry
  • New Guinea: 1 Infantry
  • Solomon Island: 1 Infantry, 1 Submarine

United States

  • Eastern U.S.A.: 2 Infantry, 1 Machine Gun, 1 Artillery, 1 Mark II Tank, 1 Fighter, 1 Transport, 1 Industrial Complex
  • Western U.S.A.: 2 Infantry, 1 Artillery, 1 Fighter, 1 Battleship, 1 Transport, 1 Industrial Complex
  • Alaska: 1 Infantry
  • Hawaiian Islands: 1 Infantry, 1 Artillery, 1 Cruiser, 1 Destroyer
  • Midway Island: 1 Infantry
  • China: 2 Infantry, 1 Artillery
  • Sinkiang: 2 Infantry

USSR

  • Russia: 4 Infantry, 2 Machine Guns, 1 Artillery, 1 Fighter, 1 Industrial Complex
  • Karelia S.S.R.: 3 Infantry, 1 Machine Gun, 1 Artillery, 1 Fighter, 1 Destroyer, 1 Transport, 1 Industrial Complex
  • Caucasus: 5 Infantry
  • Evenki Nat'l Orkug: 2 Infantry
  • Yakut S.S.R.: 3 Infantry
  • Soviet Far East: 2 Infantry, 1 Machine Gun

Units

Central Powers comes with 200 new pieces, but requires over two hundred pieces from Axis & Allies to play. All units with an asterisk (*) are Axis & Allies pieces and do not come with Central Powers.

Land Units

Infantry*

  • Cost: 3
  • Attack: 1
  • Defense: 2
  • Move: 1

Machine Gun

  • Cost: 5
  • Attack: 2
  • Defense: 3
  • Move: 1

Artillery

  • Cost: 5
  • Attack: 1
  • Defense: 4
  • Move: 1

Half-Track

  • Cost: 5
  • Attack: 2
  • Defense: 2
  • Move: 2

Mark II Tank

  • Cost: 8
  • Attack: 4
  • Defense: 2
  • Move: 2

Anti-Aircraft Gun*

  • Cost: 6
  • Attack: N/A
  • Defense: 1
  • Move: 1

Industrial Complex*

  • Cost: 15
  • Attack: N/A
  • Defense: N/A
  • Move: N/A

Air Units

Fighter*

  • Cost: 5
  • Attack: 1
  • Defense: 1
  • Move: 4

Sea Units

Battleship*

  • Cost: 24
  • Attack: 4
  • Defense: 4
  • Move: 2

Cruiser

  • Cost: 18
  • Attack: 3
  • Defense: 3
  • Move: 2

Aircraft Carrier*

  • Cost: 16
  • Attack: 1
  • Defense: 3
  • Move: 2

Destroyer

  • Cost: 8
  • Attack: 2
  • Defense: 2
  • Move: 2

Transport*

  • Cost: 8
  • Attack: 0
  • Defense: 1
  • Move: 2

Submarine*

  • Cost: 8
  • Attack: 2
  • Defense: 2
  • Move: 2


External Link