Axis & Allies Wiki

Central Powers is a Table Tactics expansion and variant of Axis & Allies. It has pieces to reflect WW1 technology, though it does make use of components from AAC, such as the map and alliances.

Order of Play[]

  1. Germany
  2. United Kingdom
  3. Japan
  4. United States
  5. USSR

Setup[]

Germany[]

  • Germany: 4 Infantry, 2 Machine Guns, 1 Artillery, 1 Mark II Tank, 1 Fighter, 1 Transport, 1 Submarine, 1 Industrial Complex
  • Eastern Europe: 3 Infantry, 1 Machine Gun, 1 Artillery
  • Ukraine S.S.R.: 3 Infantry, 2 Machine Guns, 1 Artillery
  • Southern Europe: 2 Infantry, 1 Machine Gun, 1 Fighter, 1 Battleship, 1 Transport, 1 Industrial Complex
  • Western Europe: 2 Infantry, 2 Machine Guns, 1 Artillery, 1 Fighter, 1 Submarine
  • Finland-Norway: 3 Infantry, 1 Machine Gun, 1 Artillery
  • Algeria: 1 Infantry
  • Libya: 1 Infantry, 1 Machine Gun

United Kingdom[]

  • United Kingdom: 2 Infantry, 1 Machine Gun, 2 Artillery, 1 Mark II Tank, 1 Fighter, 1 Battleship, 1 Transport, 1 Industrial Complex
  • Eastern Canada: 1 Machine Gun, 1 Transport
  • Western Canada: 1 Infantry
  • Australia: 2 Infantry
  • India: 2 Infantry, 1 Artillery, 1 Transport
  • Syria-Iraq: 1 Infantry, 1 Destroyer
  • Gibraltar: 1 Battleship
  • Union of South Africa: 1 Infantry
  • Anglo-Egypt Sudan: 1 Infantry, 1 Machine Gun

Japan[]

  • Japan: 3 Infantry, 1 Machine Gun, 1 Artillery, 1 Mark II Tank, 1 Fighter, 1 Battleship, 1 Transport, 1 Industrial Complex
  • Manchuria: 3 Infantry, 1 Artillery
  • French Indo-China Burma: 2 Infantry, 1 Artillery
  • Okinawa: 1 Infantry
  • Wake Island: 1 Infantry
  • Philippine Island: 2 Infantry, 1 Artillery, 1 Transport
  • Caroline Island: 1 Infantry, 1 Artillery, 1 Battleship, 1 Cruiser
  • Kwangtung: 2 Infantry
  • East Indies: 1 Infantry
  • Borneo-Celebes: 1 Infantry
  • New Guinea: 1 Infantry
  • Solomon Island: 1 Infantry, 1 Submarine

United States[]

  • Eastern U.S.A.: 2 Infantry, 1 Machine Gun, 1 Artillery, 1 Mark II Tank, 1 Fighter, 1 Transport, 1 Industrial Complex
  • Western U.S.A.: 2 Infantry, 1 Artillery, 1 Fighter, 1 Battleship, 1 Transport, 1 Industrial Complex
  • Alaska: 1 Infantry
  • Hawaiian Islands: 1 Infantry, 1 Artillery, 1 Cruiser, 1 Destroyer
  • Midway Island: 1 Infantry
  • China: 2 Infantry, 1 Artillery
  • Sinkiang: 2 Infantry

USSR[]

  • Russia: 4 Infantry, 2 Machine Guns, 1 Artillery, 1 Fighter, 1 Industrial Complex
  • Karelia S.S.R.: 3 Infantry, 1 Machine Gun, 1 Artillery, 1 Fighter, 1 Destroyer, 1 Transport, 1 Industrial Complex
  • Caucasus: 5 Infantry
  • Evenki Nat'l Orkug: 2 Infantry
  • Yakut S.S.R.: 3 Infantry
  • Soviet Far East: 2 Infantry, 1 Machine Gun

Units[]

Central Powers comes with 200 new pieces, but requires over two hundred pieces from Axis & Allies to play. All units with an asterisk (*) are Axis & Allies pieces and do not come with Central Powers.

Land Units[]

Infantry*

  • Cost: 3
  • Attack: 1
  • Defense: 2
  • Move: 1

Machine Gun

  • Cost: 5
  • Attack: 2
  • Defense: 3
  • Move: 1

Artillery

  • Cost: 5
  • Attack: 1
  • Defense: 4
  • Move: 1

Half-Track

  • Cost: 5
  • Attack: 2
  • Defense: 2
  • Move: 2

Mark II Tank

  • Cost: 8
  • Attack: 4
  • Defense: 2
  • Move: 2

Anti-Aircraft Gun*

  • Cost: 6
  • Attack: N/A
  • Defense: 1
  • Move: 1

Industrial Complex*

  • Cost: 15
  • Attack: N/A
  • Defense: N/A
  • Move: N/A

Air Units[]

Fighter*

  • Cost: 5
  • Attack: 1
  • Defense: 1
  • Move: 4

Sea Units[]

Battleship*

  • Cost: 24
  • Attack: 4
  • Defense: 4
  • Move: 2

Cruiser

  • Cost: 18
  • Attack: 3
  • Defense: 3
  • Move: 2

Aircraft Carrier*

  • Cost: 16
  • Attack: 1
  • Defense: 3
  • Move: 2

Destroyer

  • Cost: 8
  • Attack: 2
  • Defense: 2
  • Move: 2

Transport*

  • Cost: 8
  • Attack: 0
  • Defense: 1
  • Move: 2

Submarine*

  • Cost: 8
  • Attack: 2
  • Defense: 2
  • Move: 2


External Link[]