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|Can [[Bombard]]. Neutralize [[submarine]] first strike. Allow air units to attacks subs. |
|Can [[Bombard]]. Neutralize [[submarine]] first strike. Allow air units to attacks subs. |
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+ | |[[AA50]] |
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+ | |2 |
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+ | |2 |
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+ | |2 |
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+ | |8 |
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+ | |Neutralize [[submarine]] first strike. Allow air units to attacks subs. |
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Revision as of 11:21, 11 December 2012
- "Small, fast warships that hunt submarines."
- —Unit description[1]
Destroyers have been used in many A&A games, with somewhat different rules, always with an emphasis on countering Submarines.
Version | Attack | Defense | Move | Cost | Special |
AAE | 3 | 3 | 2 | 12 | Can Bombard. Neutralize submarine first strike. Allow air units to attacks subs. |
AAP | 3 | 3 | 2 | 12 | Can Bombard. Neutralize submarine first strike. Allow air units to attacks subs. Japanese destroyers can carry 1 infantry. |
AAR | 3 | 3 | 2 | 12 | Can Bombard. Neutralize submarine first strike. Allow air units to attacks subs. |
AA50 | 2 | 2 | 2 | 8 | Neutralize submarine first strike. Allow air units to attacks subs. |
References
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