Axis & Allies Wiki
Advertisement

Download: Repository/Experimental/Domination 1914-Weltpolitik Units: aaGun battlecruiser battleship cavalry cruiser destroyer adv_destroyer field_gun fighter infantry late_fighter bomber submarine naval_mine tank transport zeppelin carrier factory1 factory2 factory3 harbour airfield train

Nations: Germany Bulgaria France Greece Austria Hungary KMT Beiyang Japan Italy Romania Brazil USA Conventionist Constitutionalist Ottoman UK Canada South_Africa India ANZAC Belgium Portugal Arabia Bolshevik Russia Serbia Mexico Persia China Albania Neutral_Allies Neutral_CP Neutrals


Domination 1914-Weltpolitik by Surtur

Version 1.3.5

"Wir wollen niemand in den Schatten stellen, aber wir verlangen auch unseren Platz an der Sonne" --Bernhard von Bulow, 6 December 1897

"We wish to throw no one into the shade, but we demand our own place in the sun"


==============================================

Goals ==========================================================
1. Present a semi-realistic "what-if?" scenario, chronicling what might have happened if all of Germany's diplomatic endeavors succeeded beyond the Kaiser's wildest fantasies
2. Shine a spotlight on secondary conflicts, including various rebellions, plots, and insurgencies
3. Put an emphasis on diplomacy, and widening the conflict into new theaters/countries
4. Where verisimilitude conflicts with gameplay, always choose gameplay
5. Where possible, force conflicts in multiple theaters to make the scenario as global as possible


==============================================

General Information

==============================================

-Victory Conditions:
Central Powers:
1. Allies no longer control St. Petersburg, London, Paris
2. Central Powers control at least one of Berlin, Vienna
Allies:
1. Central Powers no longer control Berlin, Vienna
2. Allies must control at least one of St. Petersburg, London, Paris

Ten Great Powers:

Central Powers
Germany
Austria-Hungary
Ottoman Empire


Allies
UK
France
Russia
Japan
USA

Italy can select a side, either by pre-agreed arrangement, or by player choice
Bolsheviks can spawn through a German action, and are at war with the Allies, and neutral vs. the Central Powers

Canals

Canal Name Sea Zone 1 Sea Zone 2 Land Territories
Panama Canal Sea Zone 41 Caribbean Sea Sea Zone 108 Pacific Ocean Panama
Bosporus Sea Zone 67 Black Sea Sea of Marmara Constantinople
Dardanelles Sea of Marmara Sea Zone 68 Aegean Sea Dardanelles
Suez Canal Sea Zone 70 Eastern Mediterranean Sea Zone 75 Red Sea Cairo-Suez
Kiel Canal Sea Zone 12 Baltic Sea Sea Zone 14 Helgoland Bight Holstein
Danish Straits Sea Zone 12 Baltic Sea Sea Zone 13 Skagerrak Denmark
Oresund Sea Zone 12 Baltic Sea Sea Zone 13 Skagerrak Sweden
St. Lawrence River Great Lakes Sea Zone 21 Gulf of St. Lawrence Quebec
Erie Canal Great Lakes Sea Zone 29 Mid Atlantic Hudson-Delaware


Chinese Treaty Ports

Port Power Income Interdiction
Amoy UK 1 SZ 136
Canton UK 2 SZ 129
Canton France 1 SZ 129
Tientsin Germany 3 SZ 137
Tientsin Austria 2 SZ 137
Tientsin France 1 SZ 137
Tientsin UK 1 SZ 137
Tientsin Russia 1 SZ 137
Tientsin Japan 1 SZ 137
Tientsin Italy 1 SZ 137
Tientsin Belgium 1 SZ 137
Shanghai France 2 SZ 136:SZ 137
Shanghai UK 2 SZ 136:SZ 137
Shanghai USA 2 SZ 136:SZ 137
Hankow Germany 3 SZ 136:SZ 137
Hankow France 1 SZ 136:SZ 137
Hankow UK 1 SZ 136:SZ 137
Hankow Russia 1 SZ 136:SZ 137
Hankow Japan 1 SZ 136:SZ 137
==============================================

Units

==============================================

Size=transport cost

Land Units
Unit name att def move cost size special abilities
Infantry 1 2 1 6 2 Supportable
Cavalry 1 2 2 10 3 Supportable;
Blitz
Field_Gun 2 2 1 8 3 Supports
Tank 3 3 2 12 3 Blitz;
Unlockable by Armour tech
Train 0 0 12 14 N/A Can transport 1 of infantry, cavalry, field_gun, AAGun, or tank
AAGun 0 0 1 10 3 1d6 vs each attacking plane;
Unlockable by Tracer Rounds tech


Naval Units
Unit name att def move cost special abilities
Transport 0 0 2 14 5 Transport capacity;
Cannot defend and cannot be taken as casualty.
Submarine 2 1 2 14 Submerge;
First strike
Destroyer 2 2 2 12
Advanced Destroyer 2 2 2 12 Anti-submarine warfare;
Unlockable by Anti-Submarine Warfare tech
Cruiser 3 3 2 20 Requires harbour to build
Battlecruiser 4 4 2 32 Requires harbour to build
Naval Mine 0 1 0 2 Suicide;
Anti-submarine warfare
Carrier 2 3 2 36 2 hit;
Repairs with harbor;
Unlockable by Aircraft Carrier tech;
Requires harbour to build
Battleship 4 4 2 44 Bombard;
2 hit;
Repairs with harbor;
Requires factory3, harbour to build


Air Units
Unit name att def move cost special abilities
Fighter 2 3 3 18
Zeppelin 1 1 6 28 Strategic Bomber;
Air Combat
Late Fighter 3 4 4 20 Unlockable by Cantilevered Wing tech
Bomber 3 3 4 28 Strategic Bomber;
Unlockable by Cantilevered Wing tech


Infrastructure
Unit name att def move cost special abilities
factory1 0 0 0 16 Can be placed on territories with pu 1 or more and allows production of 1 units per turn;
Can only produce infantry and cavalry;
Can be strategically bombed
factory2 0 0 0 12 Upgrades a basic factory;
Can be placed on territories with pu 2 or more and produce 2 units per turn;
Can produce all non-unlockable units except battleships;
Can be strategically bombed
factory3 0 0 0 8 Upgrades a minor factory;
Can be placed on territories with pu 3 or more and produce 3 units per turn;
Can produce all units;
Can be strategically bombed
harbour 0 0 0 15 Repairs battleships, carriers;
Gives 1 movement to naval units;
Can be strategically bombed;
Required to build cruisers, battlecruisers, carriers, battleships
airfield 0 0 0 15 Allows scramble;
Gives 1 movement to air units;
Can be strategically bombed;
Unlockable by Air Traffic Control tech


==============================================

Technology

==============================================
Technology List
Tech Type Tech Name Description
Land Armour Unlocks Tanks
Land Tracer Rounds Unlocks AAGuns
Land Creeping Barrage Artillery now supports 1 additional attacking unit
Land Counter-Battery Fire Artillery grants an additional +1 bonus on attack OR defense;
Can stack with Creeping Barrage
Land Mobile Warfare Grants +1 bonus movement to cavalry, tanks;
Grants +2 bonus movement to trains
Land Factory Electrification Grants +1 bonus production to factory1, factory2, factory3
Sea Anti-Submarine Warfare Unlocks Advanced Destroyers
Sea Aircraft Carrier Unlocks Aircraft Carriers
Sea Shipyards Discounted basic naval units (non-unlocked only)
Sea Cruiser Bombardment Cruisers, Battlecruisers can now bombard
Sea Oil Fueled Ships Grants +1 base movement to all mobile naval units
Sea Improved Mines Grants +1 defense to Naval Mines
Air Cantilevered Wing Unlocks Late Fighters, Bombers
Air Air Traffic Control Unlocks Airfields
Air Synchronization Gear Grants +1 airAttack, +1 airDefense to fighter, late_fighter, bomber;
Can stack with Radio
Air Air Support Fighters, Late Fighters, and Bombers grant an additional +1 attack to infantry, cavalry, and tanks
Air Strategic Bombing Grants +1 extra die for zeppelin, bomber bombing runs;
Can stack with Radio
Air Radio Grants +1 airDefense to fighter, late_fighter, bomber;
Grants +2 bombing bonus to zeppelin, bomber;
Can stack with Synchronization Gear, Strategic Bombing


==============================================

Diplomacy

==============================================

Diplomatic States

Relationship Combat Move? Non-Combat Move? Capture Units? Give Back Territory?
Allied Yes Yes No Yes
Friendly No Yes Yes No
Warm Yes Yes No Yes
Neutrality No No No No
Unfriendly Yes No No No
War Yes No No No


International Politics

Great Powers
Power Alliance Round Conditions
Germany Central Powers Start -
Austria Central Powers Start -
Ottoman Empire Central Powers 2 -
France Allies Start -
Russia Allies Start -
UK Allies Start -
Japan Allies 1 -
USA Allies 7;
Begins unfriendly vs. Neutral_CP
At peace with Mexico;
Not occupying Mexico;
Can declare early if Central Powers control Haiti or Santo Domingo
Italy ??? 3 Can join either alliance
Bolsheviks Comintern 8 Spawned by German action (see below);
Neutral with Central Powers
Other Powers
Power Alliance Round Conditions
Hungary Central Powers Start Dual Monarchy with Austria
Canada Allies Start British Dominion
South Africa Allies Start British Dominion
India Allies Start British Raj
ANZAC Allies Start British Dominion
Serbia Allies Start -
Belgium Allies Start -
Bulgaria Central Powers 4 Ottomans start the game able to transit through Bulgarian territory
Arabia Allies 4 Ottomans at war
Portugal Allies 5 Portugal begins in an undeclared colonial war with Central Powers
Romania ??? 6 Romania joins whichever alliance Italy has joined
Brazil Allies 8 USA at war
Greece Allies 8 Victorious in civil war (see below);
Allies start the game able to transit Greek territory
Neutral Powers
Power Alliance Round Conditions
Albania - Albania begins unfriendly to everyone -
Persia Allies - -
Emirate of Jabal Shammar Central Powers - -
Dervish State Central Powers - -
Zaian Federation Central Powers - -
Mexican Factions
Faction Alliance Round Conditions
Constitutionalists Central Powers - Mexico not occupied;
Conventionists defeated
Conventionists Allies - Mexico not occupied;
Constitutionalists defeated
Chinese Factions
Faction Alliance Round Conditions
Beiyang Allies - KMT defeated or neutral;
USA at war;
Japan at war
KMT Central Powers - Beiyang defeated;
Japan at war


Events and Actions

European Intrigues
Name Type Players Round Cost Conditions Effects
Portugese Revolt Event Portugal 3 - Portugal controls Lisbon Spawn Neutral_CP old regime forces in Lisbon
Plan H Action France 4 - October Revolution has not fired Switzerland becomes Neutral_CP
Easter Rising Action Germany 5 5 - Spawn German-backed Irish separatist rebels
Greek Coup Action France - 5 February Revolution Initiate Greek Civil War;
After Greece controls Athens, Greece may join the Allies
Swedish Alliance Action Germany - 10 Central Powers control Finland
USA not at war
October Revolution has not fired
Sweden becomes Neutral_CP;
Denmark becomes Neutral_CP;
Norway becomes Neutral_Allies
Dutch Commercial Seizure Action France;
UK
9 20 - Netherlands becomes Neutral_Allies
Russian Revolution
Name Type Players Round Cost Conditions Effects
February Revolution Event - 7 - Allies control St. Petersburg Tsar Nicholas abdicates
October Revolution Action Germany - - February Revolution;
Allies control Estonia or Pskov
Spawn Bolsheviks
Finland Declares Independence Event - - - October Revolution Spawn German-backed Finnish separatist rebels;
Spawn Bolsheviks in Finland
Ukraine Declares Independence Event - - - October Revolution Spawn German-backed Ukrainian separatist rebels;
Spawn Bolsheviks in Ukraine
Moldova Declares Independence Event - - - October Revolution Spawn German-backed Moldovan separatist rebels;
Spawn Bolsheviks in Moldova
Basmachi Revolt Event - - - October Revolution;
Ottomans at war
Spawn Ottoman-backed Islamist rebels in Turkestan;
Spawn Bolsheviks in Turkestan
Lithuania Declares Independence Event - - - Bolsheviks control St. Petersburg or Moscow Spawn German-backed Lithuanian separatist rebels
Estonia Declares Independence Event - - - Bolsheviks control St. Petersburg or Moscow Spawn UK-backed Estonian separatist rebels
Cossack Hosts Event - - - Bolsheviks control St. Petersburg or Moscow Spawn German-backed Don Republic and Kuban Republic
Georgia Declares Independence Event - - - Bolsheviks control St. Petersburg or Moscow Spawn German-backed Georgian separatist rebels
Azerbaijan Declares Independence Event - - - Bolsheviks control St. Petersburg or Moscow;
Ottomans at war
Spawn Ottoman-backed Azerbaijani separatist rebels
Armenia Declares Independence Event - - - Bolsheviks control St. Petersburg or Moscow Spawn UK-backed Armenian separatist rebels
Czechoslovak Revolt Event - - - Bolsheviks control St. Petersburg or Moscow;
Allies control Vladivostok
Spawn French-backed Czechoslovak Legions of former Austro-Hungarian POWs to fight the Bolsheviks
African Uprisings
Name Type Players Round Cost Conditions Effects
Maritz Rebellion Action Germany 2 10 - Spawn German-backed Boer separatist rebels in South Africa
Volta-Bani War Event - 4 - Allies control Upper Volta Spawn Neutral_CP anti-colonial rebels in Upper Volta
Makonbe Uprising Event - 7 - Portugal controls Mozambique Spawn Neutral_CP anti-colonial rebels in Portugese East Africa
Adubi Uprising Event - 10 - Allies control Lagos Spawn Neutral_CP anti-colonial rebels in Nigeria
Global Jihad
Name Type Players Round Cost Conditions Effects
Abyssinian Intrigues Event - - - Ottomans at war;
Emperor Designate Iyasu V still reigns in Abyssinia
Abyssinia becomes Neutral_CP
Emirate of Asir Action UK - 5 Ottomans at war;
Arabia at war;
Central Powers control Asir
The Arabian Emirate of Asir revolts against the Ottoman Empire
Ghadar Conspiracy Action Germany 3 10 [Optional] Central Powers control one of Hong Kong, Macau, Canton Spawn German-backed Ghadarite separatist mutineers in India and Singapore;
[Optional] Spawn extra infantry and artillery
Sultanate of Darfur Action Ottoman 3 5 Ottomans at war The Sultanate of Darfur switches allegiance from the British to the Ottomans
Senussi Campaign Action Ottoman 4 10 Ottomans at war;
Allies control Libya
Spawn Ottoman-backed Senussi partisans in Libya
Arab Revolt Action UK 5 10 Ottomans at war;
Arabia at war;
Central Powers control Hejaz
The Arab Kingdom of Hejaz revolts against the Ottoman Empire
Kaocen Revolt Action Ottoman 6 5 Ottomans at war Spawn Ottoman-backed Tuareg anti-colonial rebels in French West Africa
Abyssinia Coup Event - 6 - - Iyasu V of Abyssinia is overthrown
Niedermayer-Hentig Expedition Action Germany;
Ottoman
- 10 Central Powers control either Delhi or Tehran Afghanistan becomes Neutral_CP
Moro Revolt Action Ottoman - 5 Ottomans at war;
USA at war
Spawn Ottoman-backed Moro anti-colonial rebels in the Philippines
Warlord Era
Name Type Players Round Cost Conditions Effects
Yuan Shikai Event - 4 - - Yuan Shikai declares himself emperor, beginning the Constitutional Protection War
North-South Truce Action KMT - - - KMT becomes neutral and is removed from the game
Qing Restoration Action Germany 7 10 Beiyang controls Peking Spawn German-backed Qing Loyalist rebels in Peking;
Beiyang immediately joins the Allies;
KMT becomes neutral and is removed from the game
Mongolian Occupation Action Beiyang - - Beiyang at war;
October Revolution
Mongolia becomes Neutral_Allies (only Beiyang can capture units)
American Dominoes
Name Type Players Round Cost Conditions Effects
Nicaraguan Occupation Action Germany 3 5 USA at war Spawn German-backed Nicaraguan rebels
Haiti Intervention Event - 4 - - Haiti becomes Neutral_CP
Dominican Intervention Event - 5 - - Santo Domingo becomes Neutral_CP
Zimmermann Telegram Event - 7 - USA at peace;
Mexico at peace
USA can declare war;
Brazil can declare war after USA at war
Allied Dogpile Event - - - USA at war Siam, Liberia, Costa Rica, Guatemala, Honduras, Bolivia, Peru, Ecuador, Uruguay become Neutral_Allies
Luxburg Affair Action USA 8 20 Sweden not controlled by Central Powers Argentina becomes Neutral_Allies
El Salvador Alliance Action USA - 10 Allies control Argentina El Salvador becomes Neutral_Allies
Colombian Alliance Action Germany - 10 USA at war;
Constitutionalists have joined the Central Powers
Colombia becomes Neutral_CP
Chilean Alliance Action Germany - 20 USA at war;
Constitutionalists have joined the Central Powers;
Central Powers control Colombia
Chile becomes Neutral_CP
Mexican Revolution
Name Type Players Round Cost Conditions Effects
End Mexican Intervention Action USA - - - Return Veracruz to Constitutionalist control
Diaz Counter-Revolution Event - 5 - Mexican Revolution still in progress Spawn Mexican conservative rebels in Oaxaca
Raid on Columbus Event - - - Conventionists lose the North;
Mexican Revolution still in progress
Spawn Neutral_CP insurgency of Pancho Villa in Chihuahua
End Punitive Expedition Action USA - - - Return Chihuahua to Constitutionalist control
Obregon Coup Event - 13 - Constitutionalists victorious;
Constitutionalists at peace
Obregon seizes control and Mexico becomes neutral
Pandemic
Name Type Players Round Cost Conditions Effects
Spanish Influenza Event - 10 - - All players lose all PUs for this round


==============================================

Changelog 1.3.5

====================================================
Switch Luzon, Mindanao incomes
Move 1 production from Transylvania to Croatia
Move 1 production from England to Scotland
Move 2 production from London to Cornwall
Add 1 production to Holstein
Add 2 production to Crimea
Add 1 production to Galicia
Downgrade Chugoku, Kyushu to factory1
Downgrade Kyoto to factory2
Rebalance U.S. production
====================================================

Changelog 1.3.4

==============================================

General changes Turn1 intro notifications (suggestion from hepster) Rename Shammar to Ha'il
Rename Nuevo Leon to Tamaulipas Germany Changes Add factory3/harbour to East Prussia
Remove transport in SZ 68
Add cruiser to SZ 84
Triple the battleships in the Baltic
Add 2 cruisers, 4 destroyers, 2 submarines to the Baltic
Replace Mediterranean fleet with submarines France changes Add battleship to SZ 56
Remove cruiser from SZ 90
Downgrade cruiser to destroyer in SZ 127 Austria changes Add battleship, 3x submarines to SZ 62
Add Hungarian factory3/habour to Croatia UK changes Replace battleship in SZ 116 with cruiser + destroyer
Downgrade SZ 73 battlecruiser to cruiser
Double the number of UK battleships
Add factory3/harbour to England, Cornwall, Scotland
Downgrade Sydney-Canberra, Calcutta to factory2
Bahrain, Ceylon, Oman to UK
Aden, Andaman, Nicobar to India
Samoa goes to ANZAC when captured by UK
Baghdad, Basra, Mesopotamia go to India when captured by UK
New UK user action to purchase the Chilean dreadnought Almirante Latorre Russia changes Downgrade battleships to battlecruisers
Add cruiser, destroyer to SZ 8
Add factory3/harbour to Crimea
Add harbour to Vladivostok, Murmansk, Archangelsk, Latvia Japan changes Add factory3/harbour to Chugoku, Kyoto, Kyushu
Add battleship to SZ 142 Ottoman changes Downgrade SZ 67 battleship to battlecruiser
Add 1 destroyer to SZ 71
New Moro Revolt action for Ottomans against the United States Italy changes Add cruiser to SZ 75
Add battleship to SZ 61 USA changes Remove infantry from Puerto Rico, Eastern Cuba, Western Cuba
Reduce Nicaragua, Panama infantry to 1
Reduce mainland U.S. Army to 5 units total
Change U.S. Navy to 5 battleships, 4 cruisers, 6 destroyers, 3 transports
Add factory3/harbour to Washington D.C., Hudson-Delaware, New England Portugal changes Bugfix for Makonbe Uprising notifications
Decrease Lisbon infantry from 3 to 1
Require Portugal controls Lisbon for official declaration of war
New May 14 Revolt event for Portugal Mexico changes Remove rebel from Oaxaca
Add factory2 to Tamaulipas
Add factory1 to Morelos South America changes Add Brazilian battleship to SZ 102
Add trigger for Argentina to contribute battleship if Argentina joins Allies
========================================================== Changelog 1.3.3 ==========================================================
Decrease some diplomacy costs (Darfur, Kaocen, Asir)
Fix Bolshevik trigger conditions to include Moscow, Saratov
Decrease Amazon to 0
Increase Rio de Janeiro to 3
Change Brazil to start Unfriendly with Neutral_CP
Add 2 Neutral_CP Contestado rebels in Sao Paulo
Remove Brazilian infantry from Sao Paulo, Amazon
Decrease infantry in Rio de Janeiro from 5 to 3
Burgundy downgrade to factory1 (suggestion from Cernel) Brittany upgrade to factory3
Increased factory1,2,3 damage caps to 6,12,18 respectively (suggestion from Cernel) v5 AA rules, i.e. limit 3 shots instead of infinite (suggestion from Cernel) Add fighter to Tsingtao
========================================================== Changelog 1.3.2

==============================================

Production changes Double unit costs (Suggestion from Cernel) Increase foreign aid to 5
Double costs of most actions
Double technology cost to 10 Map changes Rename Volgograd to Saratov (Suggestion from Cernel) Diplomacy changes October Revolution spawns an additional 10 infantry in Moscow and 5 infantry in Saratov (Suggestion from lordbevan) Bugfixes Add a cost to Czechoslovak Legion aid action
Harbours and airfields are no longer given to Austria by Hungary
Harbours and airfields are no longer given to UK by Dominions (lordbevan) Change ownership of harbour in Nova Scotia to Canada (lordbevan) Change ownership of harbour in Cape Town to South Africa
Change ownership of harbour in Calcutta to India
Change ownership of harbours in New Zealand, Queensland to ANZAC (lordbevan) Fix Danish Straits/Oresund
========================================================== Changelog 1.3.1

==============================================

Map Changes Rename Western Sahara to El Djouf
Rename Central Sahara to Grand Erg Oriental
Rename Eastern Sahara to Tibesti
Rename Lower Egypt to Western Desert
Rename Upper Egypt to Eastern Desert
Rename Western Sudan to Kordofan
New connection between Atlas, Algeria
New territory Ifni from El Djouf
New territory Great Sand Sea from Kufra
New territory Erg of Bilma from Niger
New territories in Lower Algeria: Grand Erg Occidental, Tademait, Tanezrouft
Decrease Italian Somaliland production to 0 from 1 (Suggestion from Cernel) Made Danish Straits traversible by submarines (Suggestion from Cernel) Added new Oresund canal to make Danish Straits traversible if either Denmark OR Sweden is friendly, instead of both (Suggestion from Cernel) Production changes Rename factory_basic, _minor, _major to factory1, 2, 3 with new unit art (Credit to Cernel for unit art) Require harbours to build cruisers, battlecruisers, battleships, carriers (Suggestion from Cernel) Unit Changes Add harbour to Piedmont, Apulia, Naples, Venice (Suggestion from Cernel) Remove harbour from Rome (Suggestion from Cernel) Add harbour to West Prussia, Hanover (Suggestion from Cernel) Add 1 infantry, factory1 to Eritrea (Suggestion from Cernel) Add factory1 to Aquitaine (Suggestion from Cernel) Add factory1 to Wurttemburg, Brandenburg
Add factory2 to Venice (Suggestion from Cernel) Add factory3 to Milan, Naples (Suggestion from Cernel) Add factory3 to West Prussia, Holstein (Suggestion from Cernel) Diplomacy changes Senussi Revolt can now trigger even if Italy joins CP
Revamp Czechslovak Revolt
Remove factory triggers for Estonian Independence
========================================================== Changelog 1.3.0

==============================================

Production Changes New factory_basic unit with cost 8, production 1, producing only infantry/cavalry (Suggestion from Cernel) Decreased production of factory_minor to 2, changed cost to 6 (Suggestion from Cernel) Decreased production of factory_major to 3, changed cost to 4 (Suggestion from Cernel) Restricted tech unlocked units to factory_major
Zeppelin can now be built with factory_minor
Various factory location/type changes
Convert Conventionist aid to +3 PU instead of +1 infantry
Factory Electrification technology now provides a flat +1 production for all factories (Suggestion from Cernel) Map Changes Rename Nanking to Hankow (Suggestion from Cernel) Sever Lower Algeria - Morocco connection
New Sea of Marmara territory
New Dardanelles canal Unit Changes Remove Libya trains (Suggestion from Cernel) Add train to Peking (Suggestion from Cernel) Remove German submarines in SZ 12, 13, 14 (Suggestion from Cernel) Remove 1 German field_gun in each of Alsace, Rhine Bugfixes Remove US aid action-per-turn restrictions
========================================================== Changelog 1.2.0

==============================================

Map changes Severed the following Japan connections:

Kyushu Chugoku
Kyushu Shikoku
Shikoku Chugoku
Shikoku Kyoto

New Port Edward territory split from Shantung
Shanghai collapsed to a single territory (2 PUs)
Hong Kong split into Hong Kong and Macao
(Old) Macao replaced by Kouang-Theou-Wan
Decreased Nanking from 2 to 1
Increased Hainan from 0 to 1
Changed ownership of Hainan from Beiyang to KMT
Added Kiel Canal
Added Danish Straits (Canal) Added Chinese Treaty Ports Unit changes New bomber unit (roughly corresponds to tactical bomber from WW2V3, except can also bomb ICs)
New naval mine unit (cheap stationary suicide defensive naval unit, with anti-submarine capability)
Remove bombard from battlecruiser by default (to be unlocked by new Cruiser Bombardment tech)
Late fighter +1 movement (from 3 -> 4)
Late fighter and bomber get +1 blockade (have to be on aircraft carrier)
Remove airAttack/airDefense from late_fighter by default (to be unlocked by new Synchronization Gear tech)
Grant airAttack/airDefense to zeppelin by default Technology changes (Bugfix) Fix Russia anti-Submarine warfare activation
Re-organize technologies into 3 categories (Land, Sea, Air)
Fill out new techs (from 6 -> 18)
Changed name of "Interrupter Gear" tech to "Cantilevered Wing"
========================================================== Changelog 1.1.0

====================================================
Created new impassable territories: Pripet Marshes, (Western/Central/Eastern) Sahara
====================================================

Changelog 0.2.0 ==========================================================
Assigned Bolsheviks to Comintern alliance
Added Diplomacy section to Game Notes, detailing Diplomatic states, events, and actions
Decreased zeppelin cost to 14 (from 16) (Suggestion from Navalland) Changed ownership of Nepal to India (Suggestion from Navalland) Increased production of Nepal to 1 (from 0)
Added 1 infantry to Nepal
Changed ownership of al-Dammam to Arabia (Suggestion from Navalland) Increased production of Basra to 3 (from 1)
Replaced 2 Ottoman infantry in al-Dammam with +1 infantry in each of Mesopotamia, Basra
Shifted Arabian cavalry in Najd to al-Dammam
Switched Moldavia and Bessarabia territory names (Suggestion from Navalland) Increased Romania production to 3 (from 1) (Suggestion from Navalland) Decreased (new) Moldavia production to 1 (from 2)
Moved Romanian factory to Romania from (new) Moldavia
New Belgian action to recruit infantry from government-in-exile (Suggestion from Navalland) New Arabian action to recruit bedouin cavalry (Suggestion from Navalland) Fixed the following connections (Suggestion from Navalland):

British Honduras Guatemala
British Honduras Yucatan
British Honduras Sea Zone 40 Caribbean Sea
British Guiana Amazon
British Guiana Dutch Guiana
British Guiana Venezuela
British Guiana Sea Zone 47 Mid Atlantic
Dutch Guiana Amazon
Dutch Guiana French Guiana
Dutch Guiana Sea Zone 47 Mid Atlantic
Dutch New Guinea German New Guinea
Dutch New Guinea Papua
Dutch New Guinea Sea Zone 123 Banda Sea
Manitoba Nunavut
Manitoba Missouri
Sea Zone 7 Norwegian Sea Sea Zone 8 Barents Sea
Sea Zone 9 Gulf of Bothnia Pskov
==============================================

Changelog 0.1.0 ==========================================================
Upgraded map to 1.9.0.0 (Suggestion from Cernel) Increased train movement from 4 to 12 (Suggestion from Cernel) Consolidated Italian fleet to SZ 61 (Suggestion from Cernel) Moved Austrian cruiser from SZ 136 to SZ 137 as part of no overlapping fleets on T1 policy
========================================================== Changelog 0.0.1 ==========================================================
fixed territory connections around Shanghai
fixed territory connections around Portugese East Africa
Added/Renamed New Territories:

Epirus
Hadramut
Yemen
Asir
Shammar
Haasa
Najd
Rub' al Khali
Darfur
Dervish
Atlas
Agadez
Kufra
Northern Nigeria
Port Harcourt
Lagos
Mozambique
Inhambane
Caucasus
Astrakhan
Rostov-on-Don
Kuban
Durango
Coahuila
Nuevo Leon
Sinaloa
Jalisco
Connaught
Leinster
Ulster
Munster
Cornwall
Vojvodina

reworked techs
added train units (used artwork from Civil War)
added new flags (original artwork)
modified canals
========================================================== Credits: Surtur
tripleelk (Original Domination map)
Imbaked (Used Domination 1914: No Man's Land as a skeleton for this map)
Veqryn (Pact of Steel comments; very helpful)
Seig (Domination Relief Map)
Cernel, blumb, Navalland (conceptual discussions)


Domination 1914-Weltpolitik.png