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Domination 1914 No Man's Land
Version 1.4
Fall 1914. With the death of the Arch Duke Franz Ferdinand, Europe is plunged into war. Titantic armies never seen before muster for battle. Colonial forces of the great powers skirmish around the world. Soldiers of all sides are told they will be home for Christmas No one suspects they will battle for years over a few miles of no mans land.
Modded by Imbaked
Updated by Redrum
Game Design by TripleK and Surtur
Engine Support by Veqryn
Relief Tiles by Siege
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Features
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The ruleset of the "AA-50 rules" (ww2v3) of a well known board game is used as a basis. Deviations, extensions and exceptions from these are all listed in these Game Notes.
Submarine Rules - Submarines may retreat before the battle unless a destroyer is present. Air cannot hit subs unless destroyer is present. Subs do not block.
Transport Rules - Transports do not participate in battles and die if attacked and undefended. Cannot be taken as casualties. Transports do not block.
Bombard Rules - Bombard is restrictd by the number of units landing. Bombard casualties DO return fire
Trench Rules - 3 trenches per territory per turn can be placed. There is no limit to how many you can buy. There is no overall limit of trenches in a territory.
Gas Rules - Suicides after one round of attack, does not fire and cannot be taken as casualties on defense.
Trenches cannot be taken as casualties from hits caused by Gas.
Casualties from Gas do not return fire.
Communists are set to neutral towards Germany, Austria and Turkey while still being on the same side. This means they cannot co-occupy a territory and do not liberate territory for the other.
| Alliances | |
|---|---|
| Centrals | Entente |
| Germany | France |
| Austria | Serbia |
| Turkey | Italy |
| Communists | Arabia |
| Britain | |
| Russia | |
| USA | |
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Units
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Size=transport cost
| Land Units | ||||||
|---|---|---|---|---|---|---|
| Unit name | att | def | move | cost | size | special abilities |
| Infantry | 1 | 2 | 1 | 3 | 2 | Supportable |
| Cavalry | 1 | 1 | 2 | 4 | 3 | Supportable, can blitz |
| Field_gun | 2 | 2 | 1 | 4 | 3 | Supports |
| Heavy_gun | 2 | 4 | 1 | 5 | 4 | Supports |
| Bedouin | 1 | 2 | 2 | 2 | 3 | Arabia Only |
| Gas | 4 | 0 | 3 | 4 | 3 | First Strike, Suicide |
| Trench | 0 | 0 | - | 3 | N/A | 2 hit |
| AAGun | 0 | 1 | 1 | 5 | 3 | 1d6 vs each attacking plane |
| Factory | 0 | 0 | 0 | 20 | N/A | Allows units to be placed, can be strategically bombed |
| Conscript | 0 | 1 | 1 | 2 | 2 | Russia and Communists only, supportable |
| Colonial | 2 | 2 | 1 | 3 | 2 | Nova Scotia, Ottawa-Montreal, Sydney-Canberra, Algiers, and Tobruk only, supportable |
| Stormtruppen | 2 | 2 | 1 | 3 | 2 | Berlin only, supportable |
| Tank | 4 | 1 | 2 | 6 | 3 | Supports, Blitz, attainable through tech |
| Unit name | att | def | move | cost | size | special abilities |
| Air Units | |||||
|---|---|---|---|---|---|
| Unit name | att | def | move | cost | special abilities |
| Fighter | 2 | 3 | 3 | 9 | supports |
| Zeppelin | 1 | 2 | 5 | 16 | Strategic Bomber, Supports |
| Late Fighter | 3 | 4 | 4 | 10 | supports, attainable through tech |
| Unit name | att | def | move | cost | special abilities |
| Naval Units | |||||
|---|---|---|---|---|---|
| Unit name | att | def | move | cost | special abilities |
| Transport | 0 | 0 | 2 | 7 | 5 Transport capacity, cannot defend and cannot be taken as casualty. |
| Submarine | 2 | 1 | 2 | 7 | Can submerge, first strike |
| Destroyer | 2 | 2 | 2 | 9 | anti-submarine |
| Cruiser | 3 | 3 | 2 | 10 | |
| Carrier | 2 | 3 | 2 | 12 | attainable through tech |
| Battlecruiser | 4 | 4 | 2 | 16 | Can Bombard |
| Battleship | 4 | 4 | 2 | 22 | Can Bombard, 2 hit |
| Unit name | att | def | move | cost | special abilities |
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Technology
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To enable Technology, select "Tech Development" in "Game Options" prior to the beginning of the game.
| Technology List | ||
|---|---|---|
| Category | Name | Description |
| Economy | Science | 1 free tech token per turn |
| Economy | Victory Bonds | 2D6 extra pus per turn |
| Economy | Working Women | Reduces Gas, Field, and Heavy Artillery by 0.5; Fighter by 2 |
| Innovation | Armour | Unlocks Tank unit |
| Innovation | Industry | Place 2 more units in territories worth 2 or more |
| Innovation | Late Fighter | Unlocks Late Figher unit |
| Land Offense | Creeping Barage | Field Artillery attacks at 3 |
| Land Offense | Mobile Warfare | Cavalry moves at 3 |
| Land Offense | Mustard Gas | Gas Attacks at 5 |
| Land Defense | Bunkers | Trenches defend at 1 |
| Land Defense | Propaganda | 3 free Infantry (Stormtruppen) per turn on your capital |
| Land Defense | Railway Guns | Heavy Artillery defends at 5 |
| Screens and Subs | Convoys | Destroyers Defend at 3, Cruisers Defend at 4 |
| Screens and Subs | Merchant Marine | Destroyers, Cruisers, and Battlecruisers move at 3 |
| Screens and Subs | Sub Warfare | Submarines attack at 3 & defend at 2 |
| Capital Ships | Aircraft Carrier | Unlocks Carrier unit |
| Capital Ships | Dockyards | Reduce BB's and BC's by 2 pus, Reduce rest by 1 pus |
| Capital Ships | Fleet Action | Battlecruisers and Battleships attack at 5 |
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Credits
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Thanks to the following contributors[]
- TripleK and Surtur for making origional Domination, from which the map is borrowed from
# Veqryn for engine support and providing examples of xml code in POS2
# Siege for relief tiles
# Cernel for flags and unit support
# RolfLarsson for maintaining the map depot and debugging
# Lalapalooza, Bdenn, Guage, Dany for playtesting
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Imbaked 2014 |
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Nations: Germany France Serbia Austria Italy Arabia Turkey Britain Russia Communists USA
Units: aaGun battlecruiser battleship Bedouin cavalry colonial conscript cruiser destroyer Factory field_gun fighter gas heavy_gun infantry late_fighter stormtruppen submarine tank transport trench zeppelin carrier