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Domination 1914 No Mans Land



Domination 1914 No Man's Land

Version 1.0 Upgraded? Check the version history for changes!


Fall 1914. With the death of the Arch Duke Franz Ferdinand, Europe is plunged into war. Titantic armies never seen before muster for battle. Colonial forces of the great powers skirmish around the world. Soldiers of all sides are told they will be home for Christmas No one suspects they will battle for years over a few miles of no mans land.


Modded by Imbaked Game Design by TripleK and Surtur Engine Support by Veqryn Relief Tiles by Siege


========================================================== Features

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The ruleset of the "AA-50 rules" (ww2v3) of a well known board game is used as a basis. Deviations, extensions and exceptions from these are all listed in these Game Notes.

Submarine Rules - Submarines may retreat before the battle unless a destroyer is present. Air cannot hit subs unless destroyer is present. Subs do not block.

Transport Rules - Transports do not participate in battles and die if attacked and undefended. Cannot be taken as casualties. Transports do not block.

Bombard Rules - Bombard is restrictd by the number of units landing. Bombard casualties DO return fire

Trench Rules - 3 trenches per territory per turn can be placed. There is no limit to how many you can buy. There is no overall limit of trenches in a territory.

Gas Rules - Suicides after one round of attack, does not fire and cannot be taken as casualties on defense.

Trenches cannot be taken as casualties from hits caused by Gas.

Casualties from Gas do not return fire.

Communists are set to neutral towards Germany, Austria and Turkey while still being on the same side. This means they cannot co-occupy a territory and do not liberate territory for the other.
{| bgcolor="ABABAB" border="1" ! bgcolor="FEECE2" colspan="2"|Alliances |- ! bgcolor="ABABAB"|Centrals ! bgcolor="BDBDBD"|Entente |- | bgcolor="ABABAB"|Germany | bgcolor="BDBDBD"|France |- | bgcolor="ABABAB"|Austria | bgcolor="BDBDBD"|Serbia |- | bgcolor="ABABAB"|Turkey | bgcolor="BDBDBD"|Italy |- | bgcolor="ABABAB"|Communists | bgcolor="BDBDBD"|Arabia |- | bgcolor="ABABAB"| | bgcolor="BDBDBD"|Britain |- | bgcolor="ABABAB"| | bgcolor="BDBDBD"|Russia |- | bgcolor="ABABAB"| | bgcolor="BDBDBD"|USA |}

========================================================== Units

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Size=transport cost

Land Units
Unit name att def move cost size special abilities
Infantry 1 2 1 3 2 Supportable
Cavalry 1 1 2 4 3 Supportable, can blitz
Field_Artillery 2 2 1 4 3 Supports
Heavy_Gun 2 4 1 5 4 Supports
Bedouin 1 2 2 2 3 Arabia Only
Gas 4 0 3 4 3 First Strike, Suicide
Trench 0 0 - 3 N/A 2 hit
AAGun 0 1 1 6 3 1d6 vs each attacking plane
Factory 0 0 0 20 N/A Allows units to be placed, can be strategically bombed
Conscript 0 1 1 2 2 Russia and Communists Only
Colonial 2 2 1 3 2 Ottawa, Nova Scotia, Sydney, Tunis, Tobruk only, supportable
Stormtruppen 2 2 1 3 2 Berlin only, supportable
Tank 4 1 2 5 3 Supports, Blitz, attainable through tech
Unit name att def move cost size special abilities


{| bgcolor="ABABAB" border="1" ! bgcolor="FEECE2" colspan="6"|Air Units |- !Unit name !att !def !move !cost !special abilities |- bgcolor="BDBDBD" |Fighter |2 |3 |3 |9 |supports |- |Zeppelin |1 |2 |6 |16 |Strategic Bomber, Supports |- bgcolor="BDBDBD" |Late Fighter |3 |4 |4 |10 |supports, attainable through tech |- !Unit name !att !def !move !cost !special abilities |}
{| bgcolor="ABABAB" border="1" ! bgcolor="FEECE2" colspan="6"|Naval Units |- !Unit name !att !def !move !cost !special abilities |- |Transport |0 |0 |2 |7 |5 Transport capacity, cannot defend and cannot be taken as casualty. |- bgcolor="BDBDBD" |Submarine |2 |1 |2 |7 |Can submerge, first strike |- |Destroyer |2 |2 |2 |9 |anti-submarine |- bgcolor="BDBDBD" |Cruiser |3 |3 |2 |10 | |- |Carrier |2 |3 |2 |13 |attainable through tech |- |Battlecruiser |4 |4 |2 |16 |Can Bombard |- bgcolor="BDBDBD" |Battleship |4 |4 |2 |22 |Can Bombard, 2 hit |- !Unit name !att !def !move !cost !special abilities |}


========================================================== Technology

==============================================

To enable Technology, select "Tech Development" in "Game Options" prior to the beginning of the game.
{| bgcolor="ABABAB" border="1" ! bgcolor="FEECE2" colspan="3"|Technology List |- bgcolor="BDBDBD" !Tech Type !Tech Name !Description |- !Industry !Victory Bonds !2D6 extra pus per turn |- !Industry !Industry !place 3 more units in territories worth 2 or more |- !Industry !Working Women !Reduces Field and Heavy Artillery by 0.5, Fighter and Gas by 1 |- !Industry !Science !1 free tech token per turn |- !Industry !Propaganda !3 free Infantry per turn on your capital |- !Industry !Late Fighter !Unlocks Late Figher unit |- !Naval !Sub Warfare !Submarines attack at 3 & defend at 2 |- !Naval !Convoys !Destroyers Defend at 3, Cruisers Defend at 4 |- !Naval !Dockyards !Reduce BB's and BC's by 2 pus, Reduce rest by 1 pus |- !Naval !Fleet Action !Battleships and Battlecruisers Attack at 5 |- !Naval !Merchant Marine !Tranports, Destroyers and Cruisers move at 4 |- !Naval !Aircraft Carrier !Unlocks Carrier unit |- !Land !Creeping Barage !Field Artillery attacks at 3 |- !Land !Railway Guns/th> !Heavy Artillery defends at 5 |- !Land !mustardGas !Gas Attacks at 5 |- !Land !Bunkers !Trenches defend at 1 |- !Land !Mobile Warfare !Cavalry moves at 3 |- !Land !Armour !Unlocks Tank unit |}


========================================================== Credits

==============================================

Thanks to the following contributors


# TripleK and Surtur for making origional Domination, from which the map is borrowed from
# Veqryn for engine support and providing examples of xml code in POS2
# Siege for relief tiles
# Cernel for flags and unit support
# RolfLarsson for maintaining the map depot and debugging
# Lalapalooza for playtesting
# Bdenn for playtesting
# Guage for playtesting
# Dany for playtesting

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{| !
Imbaked 2014
|}

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