A minor power in World War II.
- Big World 1940 (← links)
- Global War 2 (← links)
- The Rising Sun (← links)
- Domination-1900 (← links)
- Domination-1901 (← links)
- Big World April 1940 (← links)
- Caribbean Trade War (← links)
- 41 Oztea (← links)
- Big World: April 1940 (← links)
- The Rising Sun WW2v3 (← links)
- The Rising Sun WW2v3 AA boats edition (← links)
- WWIIv3 1941 - 11 Nations Mod (← links)
- World At War Variant - v3 (← links)
- The Rising Sun WW2v2 paratrooper edition (← links)
- World War II Global 1940 Balanced Mod3 (← links)
- World At War (← links)
- WWIIv3 1942 - 11 Nations Mod (← links)
- WWIIv3 1940 - 11 Nations Mod (← links)
- World At War Variant - vXXX (← links)
- Axis and Allies Global 1939-Midnight Express (← links)
- 41 Oztea SBR (← links)
- 41 Oztea Militia (← links)
- Domination 1901 (← links)
- World At War Variant - FUEL-AA-Range (← links)
- Global 40 House Rules with Canada (← links)
- Global 40 House Rules (← links)
- Oztea 1942 (← links)
- Global War v3 Rules (← links)
- Ozteas 1941 Global Setup (← links)
- World War II Global 1940 Canadian Mod with Combat Move First (← links)
- WWIIv3 1939 - 11 Nations Mod (← links)
- Global 1940 House Rules (← links)
- Global 1940 House Rules with Canada (← links)
- World War II Global 1940 Balanced Mod3 with Combat Move First (← links)
- World War II Global 1940 2nd Edition with Combat Move First (← links)
- 41 Oztea Island (← links)
- Charles de Gaulle 1939 (← links)
- WW2 Path to Victory (← links)
- WAW 1940 (← links)
- Oztea 1939 Global (← links)
- Young Grasshoppers Tournament Edition (← links)
- Churchills 1939 WW2 PTV (← links)
- Global 40 Expansion (← links)
- The Rising Sun - vXXX (← links)
- WW2 Pacific 1940-Upkeep (← links)
- WW2 Pacific 1940-Fixed DOW (← links)
Strategy (general)[]
In most games, the Dutch are unplayable, not having any units or capital, and only serve to take IPCs away from Australia until ANZAC units are brought to take control of those territories. If you are playing ANZAC, make it a goal to take the whole Dutch East Indies before the Japanese do. If you are playing as Japan, make sure to try to stop the ANZAC transports, because taking them yourself deprives Australia of valuable income.
However, in some games the Dutch are a playable nation. In this case, the Dutch have their colonial possessions very far apart, similar to the British Empire. Your major territories will likely be the Netherlands in Europe, Suriname in South America, and the Dutch East Indies in the Pacific.
Netherlands[]
Accept that you will likely lose all your units and any factories you have in the Netherlands. No matter how much you try to build up your military forces, you will inevitably be steamrolled by Germany as they make their way through the BENELUX countries to invade France. If you can, evacuate as many units as possible if you have a navy in the English Channel, and start bringing those units to the Dutch East Indies. (Don't bring them through the Mediterranean, they may be attacked by the Italian navy, just send them down around South Africa, safe under the guard of British ships)
Suriname[]
If you have any units in Suriname, just keep them there until you can get some transport ships to bring them to the Dutch East Indies along with the units from the Netherlands. If you have a factory there, build ships, mainly transports and destroyers, to protect your convoy going to Indonesia.
Dutch East Indies[]
This is you most important territory, or group of territories. Try to defend it the best you can. Bring any ships from this region over to India, where they will be safe from Japanese attack. Try to build up as much defenses as possible. Make sure to work together with the UK and Australia to protect your islands. This is vital, because the islands are a major source of income, and if you prevent the Japanese from taking hold of these islands it denies them the extra IPCs. If you hold out for a few turns you can get reinforcements that you are bringing in from the other aforementioned territories which should make holding the islands a little easier. If you have a factory here, build a transport or two, some destroyers and maybe cruisers, and some infantry. Do not attempt to retake an island if it has been taken, leave that to the USA or ANZAC.
Success!