This AI first sees if it can capture unprotected areas. Then it attacks enemies in adjacent areas. If there is no foe to directly attack, it moves towards the enemy capital nearest to your capital. It never moves tanks more than 1 area per turn. It does not build air units and the only sea units built are transports. At sea it will attack adjacent enemies but will not otherwise move against enemy forces, regardless of superiority. Air units are only used against adjacent ground units.
This was originally called EZ-Fodder AI