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Empires by LSSAH and Veqryn for Triplea 1.2

The empires of europe are at war. The upstart French republic has followed in the footsteps of their American compatriots across the sea and cast off the trappings of monarchy. Can this new light in europe survive against a host of squabbling adversaries? Or will it fall victim to its own aspirations for empire... Will the russians be forced to sing La Marseillaise? Will the English see the Guillotine raised in Piccadilly? Or will the rule of the monarchs be insured by the restoration of Louis XVIII to the Parisian throne?

CANALS:

  • Oresund (Holstein,Sjaelland)
  • Kerch Straight (Crimea,Astrakahn)
  • Bosphorus (Constantinople,Kiutayeh) also connects Turkey and the Balkans by land.
  • Optional Canal: Andalusia (Gibralter) must be controlled to move between SZ53-54
  • Optional Andalusia (Gibraltar) rules: Gibraltar does not touch any land, therefor no units can enter it by land, and no units may exit it onto land. Must be invaded by ship.

UNITS and Rules:

  • Battleships DO NOT REPAIR at end of turn.
  • Encampments are permanent, and can be captured.
  • Generals can move and raise troops in the territory they occupy, if you owned that territory at the beginning of your turn. When purchased you may place the General in any territory you owned at the beginning of your turn. Generals can be captured
  • Barques are not allowed to capture convoy zones. Do not use them to do so. The game engine allows them to, but this is a bug in the engine. They are not supposed to be able to capture convoy zones.
  • Optional Rule 1: Captured Generals are executed (deleted through edit mode)
  • Optional Rule 2: Captured Encampments are burned to the ground (deleted)
  • Optional Rule 3: Barques can capture convoy zones.


  • UnitedKingdom ............. Coalition
  • KingdomOfPrussia ........ Coalition
  • Russia ......................... Coalition
  • AustrianEmpire ............. Coalition
  • France ......................... Carolingians
  • Spain ........................... Carolingians
  • OttomanEmpire ............ Carolingians
  • Sweden ....................... Carolingians

Unit List: attack/defense/movement/cost .... special

  • 0/1/0/2 Entrenchment
  • 0/4/0/6 Fortress
  • 1/2/1/3 Fusiliers . Supportable
  • 1/3/1/4 Flankers . Supportable
  • 3/3/1/6 Grenadiers . Supportable
  • 2/1/2/5 Hussars . Blitz
  • 2/2/2/6 Dragoons . Blitz, Supportable
  • 3/2/2/7 Lancers . Blitz, Supportable
  • 1/1/2/4 Horse Artillery . Blitz, Gives Support (+1 attack)
  • 1/1/1/3 Mortars . Gives Support (+1 attack)
  • 2/2/1/5 Artillery . Gives Support (+1 attack)
  • 2/1/1/5 Marines . Amphibious Assault +1 Attack
  • 0/1/2/8 Barque . Transport Capacity: 3
  • 1/1/2/6 Cutter . Gives Support (+1 attack)
  • 1/2/2/8 Brigantine . Supportable, TCapacity: 1
  • 2/1/2/9 Corvette . First Strike, Supportable, TCapacity: 1
  • 3/2/2/14 Frigate . Nullifies All Enemy First Strike, Supportable, Bombard, TC: 1
  • 4/4/2/19 Battleship . 2 Hit Points (doesn't repair), Supportable, Bombard, TC: 1
  • 0/0/0/15 Encampment . Can Produce Units, Can be Captured
  • 0/0/1/20 General . Can Produce Units on Territory you owned at beginning of turn, Can be Captured, Can be Transported

Nations: France UnitedKingdom Spain KingdomOfPrussia Sweden AustrianEmpire OttomanEmpire Russia

Units: Fusiliers Chasseurs Grenadiers Marines Howitzer Artillery Mortars Horse_Artillery Hussars Dragoons Cuirassiers Marshal Ney Wellington Blucher Charles Kutusov Barque Cutter Brigantine Corvette Frigate Battleship General Mortella_Tower Fortress Encampment Capital

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