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A scenario that comes with the basic TripleA package

Big World 1942 v3 Rules

       Big World : 1942 v3 Rules[]

Map Name: big_world Number Of Players: 7 Location: /big_world/games/Big_World_1942_v3rules.xml Version: 3.8



== Big World: 1942 (v3) ==
A scenario loosely based on the year 1942 of the global conflict of 1939-1945. In Europe, Germany has Leningrad besieged,
stands at the gates of Moscow and the verge of defeat at Stalingrad (Dec 1942). In the Pacific, Japan has expanded
explosively but faces the turning point at Midway (May 1942).


Follows v3 Rules (except that there are 2 new units)
Based on Prussia's Big World : June mod
(only difference between Prussia's 3.5 and this mod is full compliance with v3 rules, and 2 german subs and 1 japanese sub are deleted from this version, to account for transports having no defense in v3 rules)


=== Capitols ===
The capitols of the world powers are as follows (in turn order):
Russia - Moscow
Germany - Eastern Germany
Britain - England
Italy - Italy
China - Western Sinkiang
Japan - Southern Japan
USA - Northeastern United States

=== National Objectives ===
==Russians==
+5 if no non-Soviet Allied units on Russian territories and Russia controls Archangel'sk
+5 if Allied control 5 in 7 of: Novgorod, Western Russia, Southern Russia, Baltic States, Belorussia, Ukraine, Eastern Poland
+5 if Allies control 4 of: Norway, Finland, Western Poland, Hungary-Romania, Austria-Czechoslovakia, Balkans

==Germans==
+5 if Axis control all of: France, Western Germany, Eastern Germany, Western Poland, Austria-Czechoslovakia, Hungary-Romania
+5 if Axis control all of: Baltic States, Eastern Poland, Belorussia, Ukraine
+5 if Axis control Leningrad or Stalingrad

==British==
+5 if Allies control 2 of: New Guinea, French Indo-China, Thai-Malay, Sumatra, Java, Iwo Jima, Northern Japan, Southern Japan, Okinawa
+5 if Allies control all of: Eastern Canada, Gibraltar, Egypt, Bombay, New South Wales, Southern Africa
+5 if Allies control 1 of: France, Vichy France, Balkans, Macedonia

==Italians==
+5 if Axis control 4 of: Egypt, Syria, France, Vichy France, Gibraltar
+5 if no Allied surface ships in Mediteranean and axis control all of: Italy, Sicily, Macedonia, Balkans, Morocco, Algeria, Libya

==Chinese==
+5 if Allies control all of: Western Sinkiang, Eastern Sinkiang, Kansu, Szechwan
+5 if Allies control all of: Northern Manchukuo, Chosen, Shantung, Kwangtung

==Japanese==
+5 if Axis control all of: Northern Manchukuo, Chosen, Shantung, French Indo-China, Thai-Malay
+5 if Axis control 8 in 10 of: Kwangtung, Sumatra, Java, Borneo, Celebes, North Philippines, South Philippines, New Guinea, Solomon Islands, Okinawa
+5 if Axis control 2 of: Hawaiian Islands, Midway Island, New South Wales, Queensland, Bombay, Calcutta

==Americans==
+5 if Allies control France and Vichy France
+5 if Allies control North and South Philippines
+5 if Allies control 5 territories of US main land (excluding Alaska).
+5 if Allies control 5 of 7 Islands: Hawaiian Islands, Midway Island, Wake, Solomon Islands, Marshall Islands, Guam, New Guinea
+5 if Allies control all of: Morocco, Algeria, Libya, Egypt, Sicily

=== Unit definitions ===
AA50 Cost structure with slight modifications.
Unit Attack-Defence-Movement--trasport/carrier space--PU cost-notes
Infantry 1-2-1--2--3 artillery supportable
Marine 2-2-1--2--4 artillery supportable; +1 attack on amphibious assault
Artillery 2-2-1--3--4 is artillery
Halftrack 1-3-3--3--5 can blitz; carry infantry/marines with mech. inf. tech
Armour 3-3-2--3--5 can blitz; carry infantry/marines with mech. inf. tech
Fighter 3-4-4--1--10
Bomber 4-1-6--/--12 Strategic Bombing; carry infantry with paratroopers tech
Transport 0-0-2--5--7 can NOT be taken as casualty before warships
Submarine 2-1-2--/--6 in may submerge before battle
Destroyer 2-2-2--/--8 Destroyer
Cruiser 3-3-2--/--12 Can bombard
Carrier 1-2-2--2--14
Battleship 4-4-2--/--20 2 hits; Can bombard
aaGun 0-1-1--3--6
Factory 0-0-0--/--15


Victory Conditions:
Until Surrender, or
Total Victory: 17 victory cities
Honorable Surrender: 15 victory cities
Projection of Power: 14 victory cities

Nations: Russians Germans British Italians Chinese Japanese Americans

Units: infantry artillery armour marine halftrack fighter bomber transport battleship carrier submarine factory aaGun destroyer cruiser

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