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Neutrals can't be attacked. Uses AAE rules

Turn#2 Algeria To Britain-1 Inf
Turn#2 Canada To Britain-1 Inf
Turn#2 Corsica To Britain--1 Inf
Turn#2 East Poland To Russia-1 Inf
Turn#2 Eastern France to Britain-1 Inf
Turn#2 France to Britain 5 inf, 2 art, 2 ftr, 1 bom, 1 AA, 1 IC
Turn#2 Morocco to Britain - 1 Inf
Turn#2 Syria to Britain - 1 Inf
Turn#2 Tunisia to Britain - 1 Inf
Turn#2 Vichy France - 1 Inf (with fleet) to Britain
Turn#2 Western Mediterranean Sea Zone: 1 BB, 1 DD, 1 Tr, 2 Sub
Turn#2 Poland (with fighter) To Britain - 2 Arm, 1 Art, 4 Inf, 1 Ftr
Turn#2 United Kingdom Activate
Turn#3 Belgium/Netherlands (with Sub) to Britain
Turn#3 Denmark To Britain
Turn#3 Iceland To Britain
Turn#3 Libya To Germany
Turn#3 Northern Italy (with ships) To Germany*
Turn#3 Sicily To Germany
Turn#3 Southern Iraly To Germany
Turn#3 Sardinia To Germany
Turn#3 Norway To Britain
Turn#4 Crete To Britain
Turn#4 Greece (with Destroyer) To Britain
Turn#4 Yugoslavia (with fighter) To Britain
Turn#5 Bulgaria To Germany
Turn#5 Finland To Germany
Turn#5 Hungary To Germany
Turn#5 Iraq To Germany
Turn#5 Rumania (with Fighter) To Germany
Turn#5 Russia Activates
Turn#6 Iran To Germany
Turn#6 United States Americans Activates

This scenario is based on the force strengths given in Martin Gilbert, Recent History Atlas
German ground strength has been boosted 50% and air strength 25% to reflect German qualitative superiority.
Nations activate at their historical point of entry into the war.

Allies win by taking Germany
Axis wins by taking an Allied capital or surviving 15 turns.

Nations: Germans British Russians Americans

Units: infantry armour fighter bomber transport battleship carrier submarine factory aaGun artillery destroyer

Gilbert-1939-AAE-4P
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