FANDOM


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        Use rules from AAE but with France & Italy added.
Neutrals can't be attacked.
Inactive major powers can't leave their territories.
Major power units starting in neutrals can't move until their turn of activation.

Turn#1 Czechoslovakia To France
Turn#1 Germany Activates
Turn#2 Canada To Britain
Turn#2 East Poland To Russia
Turn#2 France Activates
Turn#2 Poland (with fighter) To France
Turn#2 United Kingdom Activates
Turn#3 Baltic States To Russia
Turn#3 Belgium/Netherlands (with Sub) to Britain
Turn#3 Denmark To Britain
Turn#3 Iceland To Britain
Turn#3 Italy Activates
Turn#3 Norway To Britain
Turn#3 Vyborg To Russia
Turn#4 Bessarabia To Russia
Turn#4 Crete To Britain
Turn#4 Greece (with Destroyer) To Britain
Turn#5 Bulgaria To Germany
Turn#5 Finland To Germany
Turn#5 Hungary To Germany
Turn#5 Iraq To Italy
Turn#5 Rumania (with Fighter) To Germany
Turn#5 Russia Activates
Turn#5 Yugoslavia (with fighter) To Britain
Turn#6 Iran To Italy
Turn#6 United States Americans Activates
Turn#7 Remaining neutrals join side if all adjacent areas controlled by that side and no opposing sea unit adjacent

This scenario is based on the force strengths given in Martin Gilbert, Recent History Atlas
German ground strength has been boosted 50% and air strength 25% to reflect German qualitative superiority.
Nations activate at their historical point of entry into the war.
The joining up the final neutrals reflects cooperation rather than alliance.     
Units: infantry armour fighter bomber transport battleship carrier submarine factory aaGun artillery destroyer
Nations: Germans British French Italians Russians Americans

Gilbert-1939-AAE-6P