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www.historicalboardgaming.com  has published a variant that uses the many different pieces they sell.

File:HBG D12-20 Chart.pdf


D12 System

Action Unit Cost Att. Def. Move

Infantry(Light) 2 2 2 1 *Light Infantry

Infantry(Reg.) 3 2 4 1 *Regular Infantry

Infantry (Hvy) 4 2 4 1 Heavy, +1 to attack when targeting armor units.

Infantry (SS) 4 3 5 1 Any Reg. or Heavy Unit (Use another color or Roundel)

Commander 7 0 0 1 ??

Marine 4 2 4 1 +1 Amphibious Assault

Commando 4 3 4 1

Airborne 4 2* 4 1

Mech. Infantry 4 2 4 2

Mech.Infantry (SS) 5 3 4 2 (Use SS Marker)

Artillery 4 3 4 1 *support infantry

Self Propelled Artillery 6 4 4 2 *support mech infantry

Heavy Artillery 7 5/4* 5 1 *support an attack from an adjacent territory, Attacks at a 5 in regular combat. Attacks at a 4 when firing into adjacent territory

Truck (Light) 4 0 0 2 *transports infantry and artillery (1 only)

Truck (Heavy) 5 0 0 2 *transports infantry and artillery (2)

Tank (light) 5 5 5 2

Tank (Medium) 6 6 6 2

Tank (SS) 8 7 7 2 (Use SS Marker)

Tank (Heavy) 9 9 7 1

Tank Destroyer 7 6* 4 1 *targets tank at a +1

LVT 6 5 5 2 Transports One Marine

Flame Tank 6 6 6 2 +2 against all fortifications

Fighter 10 6 6 4

Naval Fighter 11 6 6 4

Tac Dive Bomber 11 7 6 4 *targets ships at a +1

Tac Torpedo Bomber 11 7 6 4 *targets ships at a +1

Medium Bomber 12 8 2 6

Bomber 13 8* 2 6

Heavy Bomber 15 10 3 8 *Rolls 2 dice per bomber in SBR attacks.

Transport Plane 10 0 0 4/6* *moves 4 in CM and 6 in NCM

Transport Ship 8 0 1* 2

Coastal Submarine 5 3 2 2 Must stay coastal

Submarine 6 4 2 2

Destroyer 8 4 4 2

Light Cruiser 10 5 5 2

Heavy Cruiser 12 6 6 2

Coastal Defense Ship 16 7 5 1

Early war BB 18 8 7 2 1 hit to sink

Battleship 20 9 8 2 2 hits to sink

Heavy BB 24 9 9 2 3 hits to sink

Hybrid BB 5 4 5 2 +5 to upgrade existing Battleship,Carry one plane

Carrier (Escort) 10 0 2 2 Carry one plane

Carrier (Light) 16 0 4* 2 Carry two planes

Carrier (Heavy) 20 0 4 2 Carry three planes

Action Unit Cost Att. Def. Move

D20 System

Action Unit Cost Att. Def. Move

Infantry(Light)

Infantry(Reg.) 3 3 5 1

Infantry (Hvy)

Infantry (SS) 4/+1 5 6 1 Max 4, Tanks receive +2 Attack/Defense when paired

Commander

Marine 4/+1 5 6 1 Max 6, Receive +2 to attack when used in amphibious attack

Commando 4/+1 5 6 1 Max 6, Infantry receive +2 Attack/Defense when paired

Airborne 4/+1 4 5 1 Max 4 

Mech. Infantry 5 6 8 2 May transport 1 Inf or Art 

Mech.Infantry (SS) 5 8 10 2 May transport 1 Inf or Art 

Artillery 4 6 6 1 First Strike during 1st cycle of combat

Self Propelled Artillery 6 9 9 2 Turn 4, First Strike during 1st cycle of combat

Heavy Artillery

Truck (Light) 3 NA NA 2 May transport 2 Inf, or 1 Inf & 1 Art

Truck (Heavy)

Tank (light) 5 7 9 2 Blitz

Tank (Medium)

Tank (SS) 6 12 15 2 Blitz

Tank (Heavy) 7 12 13 2 Turn 4, Blitz

Tank Destroyer

LVT 6 8 8 2 Turn 4, Infantry receive +2 Attack when paired during amphibious attack

Flame Tank

Fighter 8 10 13 4 Tac Bombers receive +2 Attack/Defense when paired, Interceptor, Escort, search for subs

Naval Fighter 9 11 11 4 Turn 3, Max 6, 3 per ACC, interceptor, escort, search for subs

Tac Dive Bomber 9 11 8 4 Tanks receive +2 to Attack/Defense when paired, search for subs, Strategic Bombing 1-3 IPC

Tac Torpedo Bomber

Medium Bomber

Bomber 11 14 3 6 Search for subs, Strategic Bombing 1-6 IPCs

Heavy Bomber 12 16 8 7 Strategic Bombing 1-6+2 IPCs

Transport Plane 10 NA 2 4 Transport 2 Inf during NCM, Transports 1 Paratrooper during CM

Transport Ship 8 NA 3 2

Coastal Submarine

Submarine 7 6 5 2 First strike & called shot during 1st cycle of combat when attacking, can submerge retreat

Destroyer 10 7 8 2 Search for subs, protect against submarine's called shot

Light Cruiser 11 9 9 2

Heavy Cruiser 12 11 11 2 Coastal Support Fire on an "8"

Coastal Defense Ship

Early war BB

Battleship 19 14 14 2 First strike each cycle of combat, Coastal support fire on a "10", 2 hits to destroy

Heavy BB 23 16 16 2 First strike each cycle of combat, Coastal support fire on a "13", 2 hits to destroy

Hybrid BB

Carrier (Escort) 11 NA 3 2 Transport 1 Fighter or Tac Bomber

Carrier (Light) 18 NA 5 2 Transports 2 Fighters or Tac Bombers, 2 hits to destroy

Carrier (Heavy)

Action Unit Cost Att. Def. Move