Industrial Complexes are the factories of Axis & Allies.
In AA1, all factories could build unlimited number of units, leading to an exploit, where the the US invades Afghanistan, builds a factory there and churns out units in the heart of Asia. AA2 solved this problem by limiting newly built factories to a number of units each turn to the income value of the area, while the starting factories remained unlimited for the original owners. AAR removed the original/newly built distinction, with all factories being limited.
AAG40 splits factories into 2 types, Major & Minor. Major factories can build 10 and can only be areas with income 3+. Minor factories can only build 3, and require an area with an income of 2=. Both types can't be build on islands (excluding Great Britain, Japan & Australia).
Many Triple A scenarios raise the cost or prohibit builds entirely.
Factories are an important dynamic element in the game. A factory exerts influence on nearby areas due to its ability to build units. However it is expensive and easily lost, with the effect of a loss magnified by the ability of the captor to use it. Building factories in Egypt & India are risky moves as the Axis may take them, but the Axis fails, the Allies gain a major advantage.
Unit Stats[]
Version | Attack | Defense | Move | Cost | Special Ability |
NGE | 0 | 0 | 0 | 15 | Can build unlimited numbers of units. |
AAC | 0 | 0 | 0 | 15 | Can build units up the value of the area. Original complexes, can build unlimited numbers of units for original owner. |
AAE | 0 | 0 | 0 | 15 | Can build units up the value of the area. Original complexes, can build unlimited numbers of units for original owner. |
AAP | 0 | 0 | 0 | 15 | Can build units up the value of the area. Original complexes, can build unlimited numbers of units for original owner. |
AAR | 0 | 0 | 0 | 15 | Can build units up to the value of the area. |
AA50 | 0 | 0 | 0 | 15 | Can build units up to the value of the area. |
AA42 | 0 | 0 | 0 | 15 | Can build units up to the value of the area. |
AA41 | 0 | 0 | 0 | NA | Can build units up to the value of the area. |
See Also[]
References[]
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- Alternet 2018 (← links)
- Aircraft Carrier (← links)
- Factory (← links)
- Artillery (← links)
- Cruiser (← links)
- Destroyer (← links)
- Mechanized Infantry (← links)
- Submarine (← links)
- Transport (← links)
- Battleship (← links)
- Fighter (← links)
- Nova 1942 (← links)
- Central Powers (← links)
- Infantry (← links)
- Bomber (← links)
- Tactical Bomber (← links)
- Air Base (← links)
- Armor (← links)
- U.S. Marines (← links)
- Major Industrial Complex (← links)
- Template:A&A-units (← links)
- Category:Axis & Allies units (← links)