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4 enemy powers have struck the U.S., seizing key cities and territories. After the fall of Washington the federal government collapses but resistance continues throughout the homeland.
Gameplay
- The order of play for each turn is: Western, Southern, Eastern and Northern, with the US playing last.
- If using the A.I. use only E.Z. Fodder.
- The turn sequence is: Buy Units/Place Units/Combat Move/Combat/Non Combat Move.
- Invaders can only place new units on factories, located on cities. The US can place its units anywhere, the number limited by the territory's PU value.
- Canada connects to Minneapolis.
US Objectives
- US player objective: eliminate all invaders
- The Americans cannot build units but will receive 1 infantry for each 3 territories they control.
- Americans cannot move into the starting invasion zones.
Invader(s) Objectives
- Conquer 2 capitols of the other invaders.
- Invaders are not allied with one another
Units (Attack/Defense/Movement/PU Cost):
- Regular 1/1/1/3
- Infantry 2/1/1/4 (US guerrilla units, 1 for each 3 US controlled territories)
- Mechanized 1/2/2/4
- Armor 2/2/2/5 (can blitz)
- Helicopter 2/2/4/6 (can transport 1 infantry/regular as paratrooper)
- Bomber 3/3/8/8
- Laser 0/4/0/12 (2 hit, no repair - US only)
Author: Hobbes__
Images: Dagon81
Testing & Ideas: Pwnator