Axis & Allies Wiki

A unitAttatchment. XML format is:

<option name="isTwoHit" value="true"/>

The default value is false. Upon initialization, the engine will set this option to true if the Two hit battleship property is set to true.

It is required that the Two hit battleship game property be present in the games xml for isTwoHit to function.

It gives any unit with the attachment the ability to survive 1 hit.

If a unit can be damaged, then you will need to have a  "_hit" verison of the unit art in the players units folder.

The hit can be repaired by using either the Battleships repair at end of round or Battleships repair at beginning of round game properties.

You may also repair the unit with the use of a unit with the option repairsUnits if the game property "Two HitPoint Units Require Repair Facilities" is used and set to true.

Regarding Battleships, Two Hit Battleships are used in all official versions except AAC.

However it makes battleships unrealistically tough, as during WW2, battleships were quite vulnerable to aircraft.

AA50 retains the rule but introduces Cruisers and reduces Aircraft Carrier costs, bringing battleships back into line with other ships.

Replaced by HitPoints