==================== Lord of the Rings Middle Earth 12 Army ==================== |
---|
{| bgcolor="757780" border="1"
! colspan="2"|1.6
|}
Take part and prevail in Tolkien-based epical conflict
In the south evil armies gather in an attempt to destroy the proud nation of Gondor
Elsewhere, Elves along with their allies attempt to stop expansion of Goblins,Rhun and Saruman
Map by: flanagany
Balance and Game Notes by: Ajmdemen
thx to Ernie for allowing to use his gamenotes format and to Blubb and Admetus for helping test balance of the game
Ford Version by Husker Mike
This version removes all the river crossings of the Anduin except al Osgiliath and the Old Ford
This should protect Rohans flank from Mordor and make Osgiliath as important as it was
You can still build a factory and rafts as they did in the book
Alliances | |
---|---|
Evil | Good |
Saruman | Freefolk |
Mordor | Rohan |
Goblins | Elves |
Haradrim | Gondor |
Rhun | Dale |
Khand | Dwarves |
(Nations listed in their Turn Order.)
Land Units | ||||||
---|---|---|---|---|---|---|
Unit name | att | def | move | cost | size | special abilities |
orcs | 1 | 1 | 1 | 3 | 1 | isSupportable |
Raiders | 2 | 1 | 1 | 4 | 1 | isSupportable |
urukhai | 2 | 2 | 2 | 5 | 1 | isSupportable, canBlitz |
trolls | 3 | 3 | 2 | 6 | 2 | isSupportable, canBlitz |
siegeTower | 2 | 1 | 1 | 4 | 2 | givesSupport |
wizard | 4 | 4 | 2 | 8 | 1 | canBlitz, only Elves can buy more |
spearInfantry | 1 | 2 | 1 | 3 | 1 | isSupportable |
Hobbits | 0 | 1 | 1 | 2 | 1 | isSupportable |
Archers | 1 | 2 | 1 | 3 | 1 | givesSupport |
Undead | 1 | 1 | 1 | - | 1 | isSupportable |
Ents | 3 | 3 | 1 | - | - | |
catapult | 2 | 1 | 1 | 4 | 1 | givesSupport |
lightCavalry | 2 | 1 | 3 | 4 | 1 | canBlitz |
heavycavalry | 3 | 2 | 2 | 5 | 2 | canBlitz |
trebuche | 3 | 1 | 1 | 4 | 2 | givesSupport |
stabbers | 1 | 1 | 1 | 2 | 1 | isSupportable |
shooters | 0 | 2 | 1 | 2 | 1 | givesSupport |
wargs | 2 | 1 | 3 | 5 | 1 | canBlitz |
hunters | 2 | 3 | 2 | 4 | 1 | givesSupport |
corsairs | 3 | 1 | 1 | 4 | 1 | isSupportable |
oliphant | 3 | 2 | 2 | 12 | 2 | is 2hit |
towerGuard | 2 | 3 | 1 | 4 | 1 | isSupportable |
chariotArchers | 2 | 2 | 2 | 5 | 1 | givesSupport, canBlitz |
warChariot | 4 | 1 | 2 | 6 | 1 | canBlitz |
warWagon | 4 | 4 | 2 | 8 | 2 | canBlitz |
xbowInfantry | 2 | 2 | 1 | 4 | 1 | givesSupport |
warWolves | 1 | 1 | 2 | 3 | 2 | canBlitz |
raiderCavalry | 3 | 1 | 3 | 5 | 1 | canBlitz |
axeInfantry | 1 | 3 | 1 | 4 | 1 | isSupportable |
berzerkers | 3 | 2 | 1 | 5 | 1 | isSupportable |
phalanx | 2 | 4 | 1 | 6 | 1 | isSupportable |
cannon | 3 | 2 | 1 | 5 | 2 | givesSupport |
mortar | 4 | 1 | 1 | 6 | 2 | givesSupport |
fortifications | 0 | 1 | 0 | 1.5 | - | immobile, buy 2 units for 3 PUs |
tower | 0 | 4 | 0 | 5 | - | immobile |
Castle | 0 | 0 | 0 | 8 | - | isFactory |
Unit name | att | def | move | cost | size | special abilities |
{| bgcolor="757780" border="1"
! bgcolor="7B6243" colspan="6"|Air Units
|-
! bgcolor="A08058"|Unit name
! bgcolor="A08058"|att
! bgcolor="A08058"|def
! bgcolor="A08058"|move
! bgcolor="A08058"|cost
! bgcolor="A08058"|special abilities
|- bgcolor="A0A0A0"
|nazgul
|3
|3
|4
|27
|givesSupport, is 2hit
|-
|bats
|2
|1
|4
|5
|
|- bgcolor="A0A0A0"
|balrog
|5
|3
|4
|22
|is 2hit
|-
|eagles
|2
|2
|6
|6
|
|- bgcolor="A0A0A0"
|griffin
|3
|3
|4
|7
|
|-
|zeppelin
|3
|1
|3
|8
|
|-
! bgcolor="A08058"|Unit name
! bgcolor="A08058"|att
! bgcolor="A08058"|def
! bgcolor="A08058"|move
! bgcolor="A08058"|cost
! bgcolor="A08058"|special abilities
|}
{| bgcolor="757780" border="1"
! bgcolor="7B6243" colspan="6"|Naval Units
|-
! bgcolor="A08058"|Unit name
! bgcolor="A08058"|att
! bgcolor="A08058"|def
! bgcolor="A08058"|move
! bgcolor="A08058"|cost
! bgcolor="A08058"|Capacity
|- bgcolor="A0A0A0"
|raft
|0
|1
|1
|2
|1land
|-
|Trireme
|2
|2
|2
|8
|1land
|- bgcolor="A0A0A0"
|battleship
|4
|4
|2
|16
|3land
|-
|caravel
|1
|1
|2
|5
|1land
|- bgcolor="A0A0A0"
|galleon
|2
|2
|2
|8
|2land
|-
|barge
|2
|1
|1
|4
|5land
|- bgcolor="A0A0A0"
|swanBoat
|0
|1
|2
|4
|1land
|-
|cutter
|1
|1
|3
|6
|0
|- bgcolor="A0A0A0"
|clipper
|3
|3
|4
|14
|3land
|-
|longship
|1
|1
|2
|6
|1land
|- bgcolor="A0A0A0"
|greatship
|2
|2
|2
|12
|2land
|-
! bgcolor="A08058"|Unit name
! bgcolor="A08058"|att
! bgcolor="A08058"|def
! bgcolor="A08058"|move
! bgcolor="A08058"|cost
! bgcolor="A08058"|special abilities
|}
=========================================================
=Rule Clarifications and Hints=
Neutral air and normal blitz clarification:
-> You can fly over neutrals with air units.
-> You can NOT blitz neutrals with land units.
-> You can however blitz through formerly neutral territories on noncombat move phase.
-> Good understanding of these rules is crucial in the first rounds, especially for Goblin and Elf player.
-> Low Luck is On by default, you can switch it off in game options.
(Low luck means that all attack or defense powers get added up and divided by 6 to determine the number of hits a side will do. The remainder is then rolled for. So, for example, 3 trolls have 9 attack total, so they will get 1 hit for sure and roll one dice at 3 to determine if they get a second hit.)
Strategical Hints for Beginners:
-> Saruman should attack and retreat Fangorn ents rnd1 (by attacking with everything except for 3 uruks he can safely kill 7 of them in 2 combat rounds).
-> Goblins can take Lorien rnd 2.
-> Elves should try avoiding getting their Lorien army trapped.
-> Buying extra nazguls with Mordor can be effective as it threatens both Gondors land and naval units. Take advantage of 2hit by attacking (and possibly retreating after few combat rounds) small stacks.
-> Gondor (and others in range of possible nazgul attack) should therefore aim to keep stacks big.
-> Mordor can also send nazguls north to help against elves, but it can be risky due to increase in Gondor's power.
-> Due to number of nations in the game there is great potential for conducting attacks on a target with several's nation armies in succession- watch out for that!
-> Another thing to keep in mind is the possibility of removing blockers with allied armies so that you are free to blitz.
-> There are 12 capitols in the game, sometimes they can fall easily, but on the other hand losing 1 capitol doesnt mean game has to be over yet.
Changelist from 1.5 - 1.6:
-> Changed from Classic to Revised rules.
Changelist from 1.4 - 1.5:
-> Added 5 extra units to Freefolk
-> Increased price of Nazgul from 24 to 27
-> Moved Rohan capitol from Eastfold to Helms Deep and adjusted territory values
Changelist from 1.1 - 1.4:
-> Air units can no longer land on ships.
-> Air units are allowed to fly over neutrals now.
-> Balrog can no longer do Strategic Bombing Raids.
-> Exchanged 1 orc for 1 siegeTower in Dol Goldur.
-> Added Castle to Hobbiton.
-> Reduced price of Griffin from 8 to 7.
-> Reduce attack of Raft from 1 to 0.
-> Reduced price of Trolls from 7 to 6, and allowed them to accept support.
-> Reduced attack of Nazgul from 4 to 3, and allowed them to give support.
-> Reduced price of TowerGuard from 5 to 4.
-> Reduced price of Heavy Cavalry from 6 to 5.
-> Reduced price of Fortifications from 2 to 1.5 (buy 2 fortifications price of 3).
-> Reduced price of Tower from 6 to 5.
-> Added game options to allow/disallow blitzing and flying over of neutrals, and many other game options too.
Changelist from beta:
-> Stabber's price increased from 1PU to 2PU.
-> Hobbit's price reduced from 3PU to 2PU.
-> Wizard's price reduced from 10PU to 8PU.
-> WarChariot's price reduced from 8PU to 6PU.
-> WarWagon's price reduced from 10PU to 8PU.
-> Galleon's price reduced from 9PU to 8PU.
-> Caravel's price reduced from 6PU to 5PU.