Modern Diplomacy II (10 Players)
Modern Diplomacy II is intended to be diplomacy with an updated map, circa 1994, taking place in Europe, the Middle East and North Africa.
Variant Parameters (Version: II):
- Variant homepage
- Created by: Vincent Mous
- Adapted for webDiplomacy by: Carey Jensen / Oliver Auth
- SCs required for solo win: 33
Modern Diplomacy is intended to be diplomacy with an updated map, circa 1994, taking place in Europe, the Middle East and North Africa. Any country with more than 30 million inhabitants was made a power. Those with more than 60 million inhabitants were given 4 home centers, while Russia (with 200 million plus) was given 5. Iran would have qualified as a 4 supply center power, but this would have made it necessary to extend the map into Asia, so it was not done.
Other than this, borders and neutral supply centers were distributed to even out the game. Monaco was made a neutral SC (it has lots of money) even though it's size does not warrant it, and Gibraltar was made a British starting SC, both to give Britain a port in the Mediterranean, and to give Spain more than one neighbour).
Notes on Geography
- Cairo, Hamburg and Istanbul behave as Kiel and Constantinople did in the original game: they have no coasts but fleets can pass through them to bodies of water of both sides.
- There are no home SCs. In the Adjustments Phase, a unit may be built at any owned and open SC.
- There is another canal linking Rostov and Volga, thus permitting access to the Caspian Sea to ships. Rostov is situated along the Don River which empties into the Black Sea, while the Volga empties into the Caspian Sea. In the real world there is a canal at Volgograd linking the two rivers, somewhere in the southern Volga region on the map. This is the only way to get ships into and out of the Caspian Sea.