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---+ NEW WORLD ORDER +---

==============1.00 DoomsDay,based on NWO 1.61 EB=====================
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OCT, 1945
At last, The Doomsday has arrived.
The Communists, with their iron wills,are marching through Europe,to sweep the corrupted enimies away
Will the free world be saved, or will the red star be shinning all around the planet?
(DD V1.00 units are perfectly based on NWO settings)
===================Units====================


Attack/Defend/Movement/Cost/Ability-------------
Land Units----------------------------

Infantry - 1 / 2 / 1 / 2 Small
Elite - 2 / 2 / 1 / 3 Small
Tankette - 2 / 1 / 2 / 3.5 (2 for 7) / Small
Artillery - 2 / 2 / 1 / 4 Support / Big
Mot.Inf - 1 / 3 / 3 / 4 Big
Halftrax - 2 / 2 / 3 / 6 Support / Blitz / Big
Armour/Panzer - 3 / 3 / 2 / 5 Big
AAGun - 0 / 1 / 0 / 5 Big
Factory (IC) - 0 / 0 / 0 / 15


Air Units-----------------------------

Fighter- 2 / 3 / 4 / 8
Fighter - 3 / 4 / 4 / 10
Bomber - 4 / 1 / 6 / 15 Strat.Bomb


Sea Units-----------------------------

TorpedoBoat - 2 / 1 / 1 / 6
Transport - 0 / 1 / 2 / 8 Transport Up To 1 Small + 1 Small/Big Unit
Submarine - 2 / 2 / 2 / 8
Destroyer - 3 / 3 / 2 / 12
Carrier - 1 / 3 / 2 / 16
Cruiser - 3 / 3 / 2 / 15 Bombard / Transport 1 Small Unit
Battleship - 4 / 4 / 2 / 24 Bombard / Two Hit

===========Special Units==========

In This Scenario Special Units Are Used
Every Unit Marked With The RED DOT Sign And Bunkers (!)
Shouldnt Be Bought Before Round 4

Big Armour - 4 / 3 / 2 / 8 Big (...)
Super Sub - 3 / 3 / 3 / 12
Katyusha - 3 / 1 / 3 / 6 Support / Blitz / Big
Me262 - 4 / 2 / 5 / 12 Strat.Bomb / Land On Carrier
Lancaster - 5 / 2 / 8 / 20 Strat.Bomb
B29 - 5 / 2 / 8 / 20 Strat.Bomb
Bunker - 0 / 3 / 0 / 6 Two Hit
(Available after round 3 - like its with red-dot units /
Can raise the number of bunkers by 1 in every territory every turn/
In territories with a factory, place them USING THE FACTORY! /
In Territories without a factory, place them using EDIT /
Only in territories owned at start of turn - like its with Factories /
Do not forget they cost 6 PU, and have to be purchased like normal units! /

===========Turn Order============

Germ./ Russ./ Ital./ Fren./ C.F./ Finn/ Brit./ Roman./ Amer.

==========Let There Be War========
=============SIEG===============
===Rule clarifications and Hints====

->Unloading of transports from a combat seazone into a friendly territory
PRIOR to combat is possible due to a TripleA bug, but considered illegal.
->Completely empty neutrals can be taken by planes during combat movement. This is
considered legal.
->Manually flying over Neutral territory during combat movement is technically possible,
but considered illegal.
->Under the new phase order, one knows his air losses from AA fly-overs during
combat movement before his purchase.
->Read the clarified bunker rules!
->Under the new phase order, Germany could spend captured money from a COMPLETELY
empty Paris, taken in combat move, right away in the purchase phaase
->Completely empty neutrals can be taken by planes during combat movement. This is
considered legal.
->Manually flying over Neutral territory during combat movement is technically possible,
but considered illegal.

->Strategical hints: (for Beginners)
UK ftrs on french carriers get awesome range.
Paris can be made to fall in Germany2 ( less then 1% total chance of failure) Expensive though!
Russia benefits a lot of mobile, agressive units. Aggressive play recommended.
Western allies can successfully invade through Spain, Scandinavia or italy itself.
Italy can take Tunis, Morroco and Greece by Italy2

======About This Version 1.6.1 EB (traditional phase order)=====

This version implements ideas from various veteran players
in an attempt to bring the version-plagued NWO community
back together. It should work without additional rules or
restrictions.

However: if played with a STRONG axis player and an allied
player hating G2 Paris, it might be a good idea to use EDIT
to add an additional T-boat for the UK in sz29.
This makes G2 Paris even more expensive, rendering it unattractive.
if the UK T-boat is added to sz29, add a German T-boat to sz25 too!

The EDIT function can be found in the upper TripleA menu. Its
use is straight-forward and intuitive.

In NWO, balance and replay value come first, THEN historical
acccuracy!

Enjoy! ErnieBommel.


===============Version history============

Changes compared to 1.6:
-> Tech Phase taken out.
-> LL checked by default (although NWO plays well with dice!)
-> Some unclear rules clarified. Some exploits pointed out.
-> Erroneous east/west territory names corrected
-> Unit names changed:
Trucks --> Mot.Inf
Halftracks --> Mech.Inf
Scouts --> Tankettes
German Armour --> Panzers
-> XML file cleaned up


Changes compared to popular version 1.4:
-> Tankette price upped from 3 to 3.5 (2 for 7PU)
-> Me262 price lowered to 12
-> Mot.Inf defense upped from 2 to 3
-> BigArmor defense from 3 to 4, price from 7 to 8
-> Cruisers transport 1 small unit now. Cost 15 (14).
-> Bunkers Now Buyable 0/3/0/6 Two Hit (available after
round 3 / for more details see Bunker description above!)
-> +4 Inf Russia, divided over Kuby., Kazahk, Svedl.
-> +3 PU starting money for Russia
-> added 2 Bunkers to Leningrad
-> added UK T-boat in sz30, UK Transport in sz31
-> Dover (UK) upped to 2
-> added US Bomber in w.US, Tank in Central US
-> added Colonial Transport in sz59, inf in C.Algeria
-> Lebanon, Syria, S.Canada (all Colonial) all +1 income
-> Romania starting PU raised from 2 to 4
-> Hungary income raised from 2 to 3
-> added German T-boat in sz26
-> Baleares raised from 0 to 1 income

Main Effects:
-> Leningrad bunkers make German Leningrad rush just
disadvantageous for Germany within 3 Rounds.
-> G2 Paris take is still possible, but quite expensive
-> Various allied boni should help the allied cause
-> The unit changes are very successful in making
armies a lot more varied in composition.


============================== Thx to: ====================
sieg for making NWO
krustyshorts and corsair for making the great unofficial 1.5 version
Gneis for making a joined version and thus ending version madness
odesa, guerillaJ, ice, warmonger2, Ready, Judgementday, and Frontline
for all their input, ideas, suggestions and feedback
And of course, a big thx to the TripleA developers, the host of the lobby
and the maintainer of the forums.

Nations: Russians TurGre Germans Italians Satellites British French Americans

Units: Infantry Elite Mot.Inf Armour Panzer Bigarmour Mech.Inf Katyusha Tankette Fighter Me262 Bomber Lancaster Transport Battleship Carrier B29 T.Boat Submarine Factory AAGun Bunker Artillery Destroyer Cruiser S.Sub

NWO Doomsday
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