The Neutral Charge in the number of monetary units paid as penalty for invading neutrals. In the classic edition this is 3. If neutrals can't be invaded, the penalty should be set to 999999. If no penalty is desired, set the penalty at 0. A 0 penalty is appropriate when neutrals are assigned units for defense.

The AI will not normally attack neutrals if there is a neutral charge.

The property will be ignored (0 cost) if a neutral territory contains defending units.

XML format is:

<property name"neutralCharge" value="9999999"/>

The default value is 3.