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New World Order Variant - Neutrals

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---NEW WORLD ORDER---


---New World Order Variant - Neutrals---



================ CREDITS ===================

Based on SIEGs #NEW WORLD ORDER# map
Adopted by sneakingcoward, mail suggestions to wgbt@gmx.at
Updates are available at:
https://sites.google.com/site/tripleamarshal/home/
Last update: 2016-01-02, v1.0

=========== RULES ==============

Rules v2 apply.

Technology Mechanized Infantry is active, this means
that Landtransport and Halftrack transport units.
Halftrack only Inf+Art.
LandTransport only Inf+Art.
Movement of transport doesn't stop with unloading.

Amphibious assaults only from LandingBoat.

---(1)------------- Construction Rules -----------------

Factory is placed normal in place turn, Bunker is placed
in place turn with edit mode. Bunker purchase
and placement is not limited by Factory limit, its additional.
Bunkers can be placed only in own territories owned
at the start of the turn equivalent to Factory placement.

---(2)--------------- Neutral Parties Rules -----------------

This 2 rulesets can be combined.

THIS RULESET IS OPTIONAL TO SELECT:
RULE 1.)
Option (Movement By Territory Restricted) checked.
Neutrals move only in their own territory.
RULE 2.)
Option (Movement By Territory Restricted) unchecked.
Neutrals move also outside their own territory.

THIS RULESET IS OPTIONAL TO SELECT:
RULE 1.)
Neutrals are set to AI control.
RULE 2.)
Neutrals are splitted.
AXIS: Spain, Turkey, Mideast
ALLIES: Skandinavia, Polish, Yugoslavia, Greece

======== CONNECTIONS ==========

Bosperus: Istanbul to Ankara no land connection, only by sea.
Bosperus channel is open.
Devon - sz33
Warsaw - Lithuania
Konigsberg - South Belarus
From Dover to Belgium, Lille direct connection ONLY for Airunits, to enable SBR British-Germans.

============ UNITS =============

--ATTACK / DEFEND / MOVEMENT / COST / SIZE # ABILITY--


Land Units ----------------------

Infantry............ 1 / 2 / 1 / C3 / S2 # Art supported
Artillery............ 2 / 2 / 1 / C4 / S3 # Support
ArmoredCar...... 1 / 1 / 3 / C3 / S3 # Blitz
Halftrack........... 1 / 1 / 2 / C4 / S3 # Blitz, Support, Transports Inf+Art
Armour............. 3 / 3 / 2 / C5 / S3 # Blitz
BigArmour........ 4 / 4 / 1 / C8 / S5 # Blitz, Hit 2
Katyusha........... 3 / 1 / 2 / C4 / S3 # Support, Blitz
LandTransport... 0 / 0 / 3 / C2 / S3 # Transports Inf+Art also in combat
AAGun.............. 0 / 1 / 1 / C5 / S3 #
Bunker.............. 0 / 0 / 0 / C4 / na # Hit 3
Factory............. 0 / 0 / 0 / C30 / na #


Air Units -----------------------

Me262................ 1 / 5 / 4 / C9 #
DiveFighter......... 3 / 1 / 4 / C7 # Carrierspace 1
Fighter................ 1 / 3 / 4 / C7 # Carrierspace 1
Bomber............... 4 / 1 / 6 / C12 # Strat.Bomb max.6
BigBomber.......... 5 / 2 / 8 / C15 # Strat.Bomb max.8

---ESCORT / INTERCEPT / AIRBATTLE # AIRATTACK-AIRDEFENSE

Me262................ YES / YES / YES # 5 / 5
DiveFighter......... YES / YES / YES # 1 / 1
Fighter................ YES / YES / YES # 3 / 3
Bomber............... YES / NO / YES # 2 / 1
BigBomber.......... YES / NO / YES # 3 / 1


Sea Units ---------------------

TorpedoBoat........ 1 / 1 / 3 / C6 #
Submarine........... 2 / 1 / 2 / C7 #
Super Sub........... 3 / 2 / 2 / C14 # Hit 2
Destroyer............ 2 / 2 / 2 / C9 #
Cruiser................ 3 / 3 / 2 / C16 # Hit 2, Bombard 2, Transport-only land unit S2
Carrier................. 0 / 2 / 2 / C18 # Hit 2, Carriercapacity 3 (3x Space1)
Battleship............. 4 / 4 / 2 / C27 # Hit 3, Bombard 3
SeaTransport........ 0 / 0 / 3 / C10 # Transport-only land units S10
LandingBoat......... 0 / 0 / 2 / C6 # Transport+Invade land units S5


Special Units ------------------


======== TURN ORDER ===========

Germans - Italians - Finns - Romanians -
Neutrals - Spain, Turkey, Mideast, Skandinavia, Polish, Yugoslavia, Greece
British - French - FrenchColonial - Americans - Russians