Axis & Allies Wiki
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Latest revision as of 19:31, 11 February 2025

        The original Pacific edition with all unit types having maximum number of unit caps

The British Convoy Zones have been divided between India & Australia, In the boardgame, the British player allocates the income

The naval & air bases do not work properly in the TripleA engine. They have been replaced with airfields & harbors that do same thing. The original symbols remain on the map

Japan scores 1 VP for every 10 pu's collected. It loses 1 VP for every 10 pu's lost to bombing. The Japanase win reaching 22 VP

The Japanese also win by holding 2 of Japan, India, New South Wales

The Allies win by holding Japan, India, New South Wales

The Allies also have an economic victory (effective by reducing Japan to a production of 9

The CAP rules from the boardgame are not supported. Instead, planes can scramble from airfields & harbours Credits: Triple_Elk (base-line), iron__cross (integration), ComradeKev (special rules implementations) Updated by Roger Cooper     

Nations: Japanese British Australians Commonwealth Chinese Americans

Units: infantry marine armour fighter bomber transport battleship carrier submarine factory aaGun artillery destroyer airfield harbour