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Second World War

Game Design by EZell Modded by Rand

WW2V3 ruleset is used.

Ver. 0.1.0.0 Upgraded? Check for changes here

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At the start of the game, decide whether you want to play to an Honorable Surrender,
which is 20 Victory Cities for the Axis & 22 for the Allies.
Or play a Total Victory Game, which you have to control all VCs to win.


Alliances
Axis Allies
Germany Soviet_Union
Japan United_Kingdom
Italy United States
China



{| bgcolor="ABABAB" border="1" ! bgcolor="FEECE2" colspan="2"|TURN ORDER & STARTING INCOME |- ! bgcolor="ABABAB"|Soviet_Union ! bgcolor="ABABAB"|46 |- ! bgcolor="BDBDBD"|Germany ! bgcolor="BDBDBD"|68 |- ! bgcolor="ABABAB"|United_Kingdom ! bgcolor="ABABAB"|58 |- ! bgcolor="BDBDBD"|Italy ! bgcolor="BDBDBD"|22 |- ! bgcolor="ABABAB"|China ! bgcolor="ABABAB"|N/A |- ! bgcolor="BDBDBD"|Japan ! bgcolor="BDBDBD"|39 |}
Turn Order, refer to the "Stats" tab while in game.)


Land Units
Unit name att def move cost special abilities
Infantry 1 2 1 3 isSupportable
Artillery 2 2 1 4 givesSupport to Infantry
Armour 3 3 2 5 canBlitz
Halftrack 1 3 3 5 canBlitz
AAGun 0 1 1 6 isAA
Factory 0 0 0 15 isFactory
Unit name att def move cost special abilities


{| bgcolor="ABABAB" border="1" ! bgcolor="FEECE2" colspan="6"|Air Units |- !Unit name !att !def !move !cost !special abilities |- bgcolor="BDBDBD" |Fighter |3 |4 |4 |10 |canLandOnCarrier |- |Bomber |4 |1 |6 |12 |canDoSBR |- bgcolor="BDBDBD" !Unit name !att !def !move !cost !special abilities |}
{| bgcolor="ABABAB" border="1" ! bgcolor="FEECE2" colspan="6"|Naval Units |- !Unit name !att !def !move !cost !special abilities |- bgcolor="BDBDBD" |Transport |0 |0 |2 |7 |Transport up to 3 inf or 1 inf and 1 other land unit |- |Submarine |2 |1 |2 |7 |isSubmarine |- bgcolor="BDBDBD" |Destroyer |2 |2 |2 |9 |isDestroyer |- |Cruiser |3 |3 |2 |12 |canBombard |- bgcolor="BDBDBD" |Carrier |1 |2 |2 |14 |Transport up to 2 air units |- bgcolor="BDBDBD" |Battleship |4 |4 |2 |20 |isTwoHit, canBombard |- !Unit name !att !def !move !cost !special abilities |}


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=Rule Clarifications=





  • The ruleset of the "WW2V3" version of a well known board game are used as a basis.

TripleA allows only valid moves, so it is possible to start playing without knowing the rules.
There are a few exceptions to this, which are listed under below.

  • CHINA DOES NOT COLLECT INCOME.
    THEY ARE GIVE 1 INFANTRY FOR EVERY 2 TERRITORIES THAT THEY OWN.
    THEY HAVE NO LIMITS TO THEIR UNIT PLACEMENT.
    THEY ARE LIMITED TO WHERE THEY CAN MOVE UNITS.
    THEY CAN ONLY MOVE HERE:
    Sinkiang:Kansu:Sikang:Chinghai:Hubei:Shansi:Taiwan:Fujian:Jiangxi:Zhejiang:
    Shantung:Hopeh:Kwangsi:Rehe:Anhui:Xjkang:Shanghai:Chahar:Henan:Shensi:
    Yunnan:Hunan:Canton:Suiyuan:Hainan:Northern Manchuria:Southern Manchuria:Korea:Hong Kong:
    French Indo-China:Thailand:Bangkok
  • Strategic Bombing Runs effects production.
  • No Capitol.
  • Territories can be strategically bombed no more than double their value.

(TTL = Territory Turn Limit is OFF!)

  • SUGGESTIONS AND COMMENTS ABOUT THIS MAP CAN BE POSTED ON TripleA COMMUNITY SITE OR HERE

https://sites.google.com/a/wildblue.net/custom-triplea-maps-by-ezell/