
TATOOINE WAR
4 teams version
Tips and rules:
Conquer 10 out of 14 cities to win.
This map has faction specific units. Hover the mouse cursor over enemy units and press the i button to examine stats.
Units do not need to be placed in the same round as they are bought.
Many land units can give or receive support.
Infantry move 1, Walkers move 2 and Speeders move 3.
Each faction has two bombard capable ships.
Each faction has one 2-hit battleship.
2-hit units are repaired at the beginning of rounds.
All spaceships with carrier capacity move 2.
Fighters are either short-range (4 move) or long-range (10 move).
Strategic Bombardment done by heavy fighters can be escorted by other fighters.
Strategic Bombardment can be intercepted by defending fighters.
Interception air battles only last 1 round.
Space battles only last 5 rounds.
Land battles only last 5 rounds.
This map works best with the setting View - Show Map Blends - Off.
Map by:
Frostion
Thanks to:
Veqryns Map and map skin making overview.
The Pact of steel 2.xml (An advanced guide).
Wisconsins TripleA Map Creator v2.0.0.2. (A very buggy and unfinished program.)
The creators and contributors of TripleA.
The orginal Axis & Allies boardgame.
And of course... George Lucas (For conjuring up Star Wars).
Changelog:
Version 1.3 to 1.4 (By Frostion)
Color adjusted some unit pictures.
Jedi-Knight, Assassin-Droid, Hutt-Expedition and Saboteur units now have a support attachments.
Strategic bomber units now do 7-12 PU damage.
All land units now take up 1 transport capacity.
All fighters now take up 1 carrier capacity.
All capital ship transport capacity and carrier capacity changed.
Most unit prices have changed.
XML is changed to ready the map for TripleA v1.9.
Version 1.2 to 1.3 (By Frostion)
The screen now centers on the capital at the beginning of every turn.
Allied and war relationships now have names.
Changed several unit placements spots.
New carriers may now be build with fighters on deck. Furthermore, any planetside fighters may move to the newly build carriers.
Raised all long-range fighter cost by 5 PUs.
Changed how Fortifications work.
Arranged player turns to be clockwise.
Version 1.1 to 1.2 (By Frostion)
Added Low Luck to player options.
Changed player name Pirates to AI-Pirates.
Changed player name Tusken-Raiders to AI-Tusken-Raiders.
Normalized the volume of all sound effects.
Graphically improved the map.
Enhanced the black shadow of units.
Adjusted all the faction colors.
Brought order to purchase window unit listing.
Combat and non-combat is now before purchase.
Faction starting PUs raised from 200 to 250.
Added a Tusken-Raider-Village unit.
Removed the Hutt-Cartel Dunelizard-Starfighter.
Lowered carrier capacity of Venator-SD, Krayt-Cruiser and Ubrikkian-Frigate.
Strategic bomber units now do 3-8 PU damage.
Anti-Air-Towers and Fortifications no longer requires factory.
Only 1 Anti-Air-Tower and 5 Fortifications may now be build in a territory.
Adjusted the cost of most units.
Raised the cost of Tusken-Raiders and Pirates on 4 teams and FFA map.
Loss of capital now only means loss of PUs. Fighting and purchase is still possible.
Replaced outdated codes in the XML.
Version 1.0 to 1.1 (By Frostion)
Added missing connection between land zones "Southern Dune Sea" and "Wayfar".
Note: Please feel free to use this map as basis for new Star Wars maps and mods. Frostion.
Units: Army-Troopers
Stormtroopers Repulsor-Regiment Walker-Regiment TIE-Fighter-Squadron TIE-Interceptor-Squadron TIE-Bomber-Squadron Star-Galleon Escort-Carrier Lancer-Frigate Carrack-Cruiser Strike-Cruiser Imperial-Star-Destroyer Army-Regiment SpecForce-Regiment Speeder-Regiment Armor-Regiment X-Wing-Squadron A-Wing-Squadron Y-Wing-Squadron Corellian-Corvette Corellian-Gunship Nebulon-B-Frigate Assault-Frigate Calamari-Cruiser Bulwark-Cruiser Espo-Security-Officers Espo-Combat-Troopers Espo-Walker-Units Espo-Repulsor-Units IRD-Fighter-Squadron P-Fighter-Squadron Toscan-Heavy-Squadron Etti-Patrol-Cruiser Marauder-Corvette Cutlass-Corvette Dreadnaught-Cruiser Victory-Star-Destroyer Invincible-Cruiser Temple-Security-Forces Combat-Speeder-Group Temple-Guards Jedi-Knight Aethersprite-Squadron V19-Torrent-Squadron ARC170-Heavy-Squadron Charger-c70-Frigate Pelta-Frigate Alderaanian-War-Frigate Bothan-Assault-Cruiser Acclamator-Assault-Ship Venator-Star-Destroyer Henchmen Mounted-Henchmen Assassin-Droid Gamorrean-Guards Hutt-Expedition Scyk-Squadron Kimogila-Heavy-Squadron Cargo-Transport Mynock-Carrier Fire-kraken-Corvette Minstrel-Cruiser Ubrikkian-Frigate Krayt-Cruiser Law-Enforcement-Droids CorSec-Officers SpecOps-Officers Armored-Police-Units LAF-250-Squadron HLAF-500-Squadron YV-929-Armed-Freighter Action-Transport Corellian-Heavy-Gunship Buccaneer-Corvette Corona-Frigate CC-9600-Frigate Proficient-Cruiser Local-Criminals Saboteur Mercenaries Armored-Mercenaries Kihraxz-Squadron Vaksai-Squadron Supa-Heavy-Squadron Bulk-Freighter Container-Transport Gozanti-Cruiser Interceptor-Frigate Providence-Destroyer Aggressor-Destroyer Mandalorian-Warriors Mandalorian-Protectors Artillery-Regiment Tank-Regiment Gladiator-Squadron Firespray-Squadron Pursuer-Heavy-Squadron Space-Transport Fleet-Carrier Crusader-Corvette Firestorm-Frigate Beroya-Cruiser Keldabe-Battleship Sand-People Tusken-Raider-Village Space-Pirates Pirate-Starfighters Pirate-Ship Factory Anti-Air-Tower Fortification
Nations: Imperial-Remnant New-Republic Hutt-Cartel Mandalorians Corporate-Sector-Authority Jedi-Order Black-Sun Corellian-Security-Force Pirates Tusken-Raiders