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Star Wars Tatooine War (4 teams)


TATOOINE WAR
4 teams version


Tips and rules:

Conquer 10 out of 14 cities to win.

This map has faction specific units. Hover the mouse cursor over enemy units and press the i button to examine stats.

Units do not need to be placed in the same round as they are bought.

Many land units can give or receive support.

Infantry move 1, Walkers move 2 and Speeders move 3.

Each faction has two bombard capable ships.

Each faction has one 2-hit battleship.

2-hit units are repaired at the beginning of rounds.

All spaceships with carrier capacity move 2.

Fighters are either short-range (4 move) or long-range (10 move).

Strategic Bombardment done by heavy fighters can be escorted by other fighters.

Strategic Bombardment can be intercepted by defending fighters.

Interception air battles only last 1 round.

Space battles only last 5 rounds.

Land battles only last 5 rounds.

This map works best with the setting View - Show Map Blends - Off.


Map by:

Frostion


Thanks to:

Veqryns Map and map skin making overview.

The Pact of steel 2.xml (An advanced guide).

Wisconsins TripleA Map Creator v2.0.0.2. (A very buggy and unfinished program.)

The creators and contributors of TripleA.

The orginal Axis & Allies boardgame.

And of course... George Lucas (For conjuring up Star Wars).


Changelog: Version 1.3 to 1.4 (By Frostion) Color adjusted some unit pictures. Jedi-Knight, Assassin-Droid, Hutt-Expedition and Saboteur units now have a support attachments. Strategic bomber units now do 7-12 PU damage. All land units now take up 1 transport capacity. All fighters now take up 1 carrier capacity. All capital ship transport capacity and carrier capacity changed. Most unit prices have changed. XML is changed to ready the map for TripleA v1.9. Version 1.2 to 1.3 (By Frostion) The screen now centers on the capital at the beginning of every turn. Allied and war relationships now have names. Changed several unit placements spots. New carriers may now be build with fighters on deck. Furthermore, any planetside fighters may move to the newly build carriers. Raised all long-range fighter cost by 5 PUs. Changed how Fortifications work. Arranged player turns to be clockwise. Version 1.1 to 1.2 (By Frostion) Added Low Luck to player options. Changed player name Pirates to AI-Pirates. Changed player name Tusken-Raiders to AI-Tusken-Raiders. Normalized the volume of all sound effects. Graphically improved the map. Enhanced the black shadow of units. Adjusted all the faction colors. Brought order to purchase window unit listing. Combat and non-combat is now before purchase. Faction starting PUs raised from 200 to 250. Added a Tusken-Raider-Village unit. Removed the Hutt-Cartel Dunelizard-Starfighter. Lowered carrier capacity of Venator-SD, Krayt-Cruiser and Ubrikkian-Frigate. Strategic bomber units now do 3-8 PU damage. Anti-Air-Towers and Fortifications no longer requires factory. Only 1 Anti-Air-Tower and 5 Fortifications may now be build in a territory. Adjusted the cost of most units. Raised the cost of Tusken-Raiders and Pirates on 4 teams and FFA map. Loss of capital now only means loss of PUs. Fighting and purchase is still possible. Replaced outdated codes in the XML. Version 1.0 to 1.1 (By Frostion) Added missing connection between land zones "Southern Dune Sea" and "Wayfar".

Note: Please feel free to use this map as basis for new Star Wars maps and mods. Frostion.



Units: Army-Troopers

Stormtroopers
Repulsor-Regiment
Walker-Regiment
TIE-Fighter-Squadron
TIE-Interceptor-Squadron
TIE-Bomber-Squadron
Star-Galleon
Escort-Carrier
Lancer-Frigate
Carrack-Cruiser
Strike-Cruiser
Imperial-Star-Destroyer
Army-Regiment
SpecForce-Regiment
Speeder-Regiment
Armor-Regiment
X-Wing-Squadron
A-Wing-Squadron
Y-Wing-Squadron
Corellian-Corvette
Corellian-Gunship
Nebulon-B-Frigate
Assault-Frigate
Calamari-Cruiser
Bulwark-Cruiser
Espo-Security-Officers
Espo-Combat-Troopers
Espo-Walker-Units
Espo-Repulsor-Units
IRD-Fighter-Squadron
P-Fighter-Squadron
Toscan-Heavy-Squadron
Etti-Patrol-Cruiser
Marauder-Corvette
Cutlass-Corvette
Dreadnaught-Cruiser
Victory-Star-Destroyer
Invincible-Cruiser
Temple-Security-Forces
Combat-Speeder-Group
Temple-Guards
Jedi-Knight
Aethersprite-Squadron
V19-Torrent-Squadron
ARC170-Heavy-Squadron
Charger-c70-Frigate
Pelta-Frigate
Alderaanian-War-Frigate
Bothan-Assault-Cruiser
Acclamator-Assault-Ship
Venator-Star-Destroyer
Henchmen
Mounted-Henchmen
Assassin-Droid
Gamorrean-Guards
Hutt-Expedition
Scyk-Squadron
Kimogila-Heavy-Squadron
Cargo-Transport
Mynock-Carrier
Fire-kraken-Corvette
Minstrel-Cruiser
Ubrikkian-Frigate
Krayt-Cruiser
Law-Enforcement-Droids
CorSec-Officers
SpecOps-Officers
Armored-Police-Units
LAF-250-Squadron
HLAF-500-Squadron
YV-929-Armed-Freighter
Action-Transport
Corellian-Heavy-Gunship
Buccaneer-Corvette
Corona-Frigate
CC-9600-Frigate
Proficient-Cruiser
Local-Criminals
Saboteur
Mercenaries
Armored-Mercenaries
Kihraxz-Squadron
Vaksai-Squadron
Supa-Heavy-Squadron
Bulk-Freighter
Container-Transport
Gozanti-Cruiser
Interceptor-Frigate
Providence-Destroyer
Aggressor-Destroyer
Mandalorian-Warriors
Mandalorian-Protectors
Artillery-Regiment
Tank-Regiment
Gladiator-Squadron
Firespray-Squadron
Pursuer-Heavy-Squadron
Space-Transport
Fleet-Carrier
Crusader-Corvette
Firestorm-Frigate
Beroya-Cruiser
Keldabe-Battleship
Sand-People
Tusken-Raider-Village
Space-Pirates
Pirate-Starfighters
Pirate-Ship
Factory
Anti-Air-Tower
Fortification


Nations: Imperial-Remnant New-Republic Hutt-Cartel Mandalorians Corporate-Sector-Authority Jedi-Order Black-Sun Corellian-Security-Force Pirates Tusken-Raiders