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THE RISING SUN WW2v2 Paratrooper Edition

Game Design by Sieg Fixes by Sieg, Veqryn, RajWarrior and Blumb This mod done by Blumb
Version 1.0.3


Its December the 8. 1941 The Sun rises, how long will it shine...


Alliances
Axis Allies
Yamamoto Chinese
Hisaichi Dutch
Thai British
Anzac
Americans
Masaharu Russians


(Nations listed in their Turn Order. Alternatively, refer to the "Stats" tab.)


Land Units
Unit name att def move cost size special abilities
Infantry 1 2 1 2 S isSupportable
Marine 1 +1anfib 2 1 3 S isSupportable isMarine
Elite 3 2 1 4 S isSupportable isAirTransportable
Tankette 2 1 2 3.5 S canBlitz, (get 2 for 7)
Artillery 2 2 1 3.5 L givesSupport, (get 2 for 7)
Mech.Inf 2 2 3 5 L canBlitz, givesSupport
Tank 3 3 2 5 L canBlitz
AAGun 0 1 1 5 L isAA
Factory 0 0 0 15 H isFactory
Unit name att def move cost size special abilities


Air Units
Unit name att def move cost special abilities
EarlyFighter 2 3 4 8 canLandOnCarrier
Fighter 3 4 4 10 canLandOnCarrier
Bomber 3 1 6 14 canDoSBR isAirTransport
Unit name att def move cost special abilities


Naval Units
Unit name att def move cost special abilities
T.boat 2 1 1 5 Transport up to 1 S unit
Transport 0 1 2 6 Transport up to 1 S + 1 S/L unit
B.Transport 0 1 2 8 Transport up to 4 S or 2S/1L unit
Submarine 2 1 2 6 isSubmarine
Destroyer 2 3 2 8 isDestroyer
Cruiser 3 3 2 10 Transport up to 1 S unit, canBombard
Carrier 1 3 2 14 Transport up to 2 air units
Battleship 4 4 2 20 isTwoHit, canBombard
Unit name att def move cost special abilities


Special RED DOT Units
CAN N0T BE BOUGHT BEFORE ROUND 4
Unit name att def move cost size special abilities
B.Carrier 1 3 2 20 Two Hit, 3x Fighters
S.Sub 3 1 3 9 Transport up to 1 S unit
L.Fighter 3 4 6 12 gives Art.Support
NakajimaG5N 4 2 8 18 canDoSBR/Art.Support
Lancaster 4 2 8 18 canDoSBR/Art.Support
B29 4 2 8 18 canDoSBR/Art.Support
Bunker 0 3 0 6 isTwoHit, *is stackable to 5
Airfield 0 0 0 12 isAirBase scrambles 2 fighters, can be sbr'ed max damage 12, 8 operational, capturable, *stackable to 5
Unit name att def move cost size special abilities
  • -For every territory, owned at the start of the turn, you can place one of each construction type.
    Never 2 of the same type in the same territory per turn.

Little Islands are Connected like Land

Canals are shown by Blue Dots (You have to Own both sides to pass trough Canals)

This mod is based on TRS v1.9.1.
Everyone has the paratrooper tech.
Elite can paratroop from regular bombers, but not red dot units.
All bombers are -1 attack compared to TRS v1.9.1 values.

Marines now attack at 1 but are true isMarine and attack with +1 in amphibious assault.  

Rule Clarifications

Default Rules for Disputable Situations: House Rules Rule Unloading of Transports from a COMBAT SEAZONE into a friendly territory, PRIOR to combat, is possible, due to a TripleA bug, but considered illegal.


AA's on Transports will fire on planes passing over them during combat move.
This is of course what I would do if my AA was straped to the transport and and plane was trying to sink me..


Under the Phase Order, one knows any air losses from AA fly-overs during combat movement before his purchase.


Special Thanks To:

Lobster, Ice, Admetus, Axisgeneral, Pug, Hippotamus Wirkey, Niklas, Kesselring, Smallman, CowardGneis, Veqryn, Rajwarrior...

Map by SIEG 2010

Nations: Yamamoto Chinese Hisaichi Dutch Thai British Anzac Americans Masaharu Russians

Units: Infantry Elite Marine Artillery Tank Mech.Inf Tankette Fighter EarlyFighter L.Fighter Bomber L.Bomber NakajimaG5N Lancaster Transport B.Transport T.Boat Battleship Destroyer Cruiser Carrier B.Carrier B29 Submarine S.Sub Factory AAGun Bunker

The Rising Sun WWv2 paratrooper edition