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THE RISING SUN WW2v3

Game Design by Sieg Fixes by Sieg, Veqryn, RajWarrior and Blumb This mod done by Blumb
Version 1.0.3


Its December the 8. 1941 The Sun rises, how long will it shine...


Alliances
Axis Allies
Yamamoto Chinese
Hisaichi Dutch
Thai British
Anzac
Americans
Masaharu Russians


(Nations listed in their Turn Order. Alternatively, refer to the "Stats" tab.)


Land Units
Unit name att def move cost size special abilities
Infantry 1 2 1 2 S isSupportable
Marine 1 +1anfib 2 1 3 S isSupportable isMarine
Elite 3 2 1 4 S isSupportable isAirTransportable
Tankette 2 1 2 3.5 S canBlitz, (get 2 for 7)
Artillery 2 2 1 3.5 L givesSupport, (get 2 for 7)
Mech.Inf 2 2 3 5 L canBlitz, givesSupport
Tank 3 3 2 5 L canBlitz
AAGun 0 1 1 5 L isAA, can be sbr'ed 5hp, unrepairable, capturable
Factory 0 0 0 15 H isFactory, can be sbr'ed 12hp kills, 8hp operational, repairable, *stackable to 5, repairable, capturable
Unit name att def move cost size special abilities


Air Units
Unit name att def move cost special abilities
EarlyFighter 2 3 4 8 canLandOnCarrier, scrambles, intercepts, escorts @ -1
Fighter 3 4 4 10 canLandOnCarrier, scrambles, intercepts, escorts @ -1 def
Bomber 4 1 6 14 canDoSBR isAirTransport
Unit name att def move cost special abilities


Naval Units
Unit name att def move cost special abilities
T.boat 2 1 1 5 Transport up to 1 S unit
Transport 0 1 2 6 Transport up to 1 S + 1 S/L unit
B.Transport 0 1 2 8 Transport up to 4 S or 2S/1L unit
Submarine 2 1 2 6 isSubmarine
Destroyer 2 3 2 8 isDestroyer
Cruiser 3 3 2 10 Transport up to 1 S unit, canBombard, AA against flyover bombers @ 1 Att/Def
Carrier 1 3 2 14 Transport up to 2 air units
Battleship 4 4 2 20 isTwoHit, canBombard, isAA against flyover bombers @ 1 Att/Def
Unit name att def move cost special abilities


Special RED DOT Units
CAN N0T BE BOUGHT BEFORE ROUND 4
Unit name att def move cost size special abilities
B.Carrier 1 3 2 20 Two Hit, 3x Fighters
S.Sub 3 1 3 9 Transport up to 1 S unit
L.Fighter 3 4 6 12 gives Art.Support, scrambles, intercepts, escorts @ -1 def
NakajimaG5N 5 2 8 18 canDoSBR/Art.Support
Lancaster 5 2 8 18 canDoSBR/Art.Support
B29 5 2 8 18 canDoSBR/Art.Support
Bunker 0 3 0 6 isTwoHit, *is stackable to 5
Airfield 0 0 0 12 isAirBase scrambles 2 fighters, can be sbr'ed max damage 12, 8 operational, capturable, *stackable to 5
Unit name att def move cost size special abilities
  • -For every territory, owned at the start of the turn, you can place one of each construction type.
    Never 2 of the same type in the same territory per turn.

Little Islands are Connected like Land

Canals are shown by Blue Dots (You have to Own both sides to pass trough Canals)

This based on TRS v1.9.1.

I lowered marine's attack to 1, but they are now true ismarine, so they are +1 amphibious.
AA guns can be SBR'ed and take 5 damage and are useable till destroyed. They are also capturable and unrepairable.
All planes air battle for 1 round, ie dogfight, before normal combat. All fighters scramble, escort and intercept. Intercepting is at -1 normal attack.
There are airfields. They scramble 2 fighters. They can be sbr'ed, have 12 damage and will not work after 8 damage. You can repair.
Everyone has the paratrooper tech.
Airfields and bunkers are stackable with a 5 unit per territory limit. You can buy them begining round 4.
Factorys can be sbr'ed, are stackable (bombing squadreds vs. next turn production), have 12 damage and will not work after 8 damage.

Production is based on territory value not # of factories.
Regular bombers can air transport elite troops. Red dot special bombers cannot.
Cruisers and Battleships AA @ flyover bombers (all types) rolling @ 1. (In the future hopefully -1 attack while AAing that round) Known Isssue Sbr'ed units display with the values overlayed. Look at your history if you question if you can place units or not.

Rule Clarifications

Default Rules for Disputable Situations:House Rules Rule Unloading of Transports from a COMBAT SEAZONE into a friendly territory, PRIOR to combat, is possible, due to a TripleA bug, but considered illegal.


AA's on Transports fire on planes passing over them during combat move.
This is of course what I would do if my AA was straped to the transport and a plane was trying to sink me.


Under the Phase Order, one knows any air losses from AA fly-overs during combat movement before his purchase.


Special Thanks To:

Lobster, Ice, Admetus, Axisgeneral, Pug, Hippotamus Wirkey, Niklas, Kesselring, Smallman, CowardGneis, Veqryn, Rajwarrior...

Map by SIEG 2010

Nations:Yamamoto Chinese Hisaichi Dutch Thai British Anzac Americans Masaharu Russians

Units: Infantry Elite Marine Artillery Tank Mech.Inf Tankette Fighter EarlyFighter L.Fighter Bomber L.Bomber NakajimaG5N Lancaster Transport B.Transport T.Boat Battleship Destroyer Cruiser Carrier B.Carrier B29 Submarine S.Sub Factory AAGun Bunker Airfield

The Rising Sun WW2v3