. The Shōgun .
by Ebbe (graphics) & TheDog (coding)
Introduction
Nippon/Japan in 1467-1615 had a very turbulent period of war and unrest they called it Sengoku Jidai meaning Warring States period.
This map is meant to simulate that period starting about 1561.
Can your Clan climb to the top and become The Shogun?
Features
· 10 Clans plus a playable Ikko-Ikki with Wako/Pirates.
· Each Clan has a Palace and Castle in their historical clan territories and 3 permanently politically allied minor clan Castles/territories randomly placed.
· Each Clan can have up to 1 Daimyo and 3 Sodaisho/Generals.
· Clan Politics has 3 relationship, War (default), Neutral and Allied.
· Each fortification can sustain the following damage; Palace 4 damage, Castle 3, Fort 2 before they are destroyed.
o Capturing a fortification causes 1 damage.
o Any damage stops the fortification from recruiting units or giving a Well supplied +1 move.
· Ninja can assassinate Sodaisho/Daimyo and can firebomb Forts/Castles/Palaces using Strategic bombing.
· Be aware that Allied relationship has givesBackOriginalTerritories, this means that if you hold or take an allied Original Territories it goes to that ally, not to the faction that took/holds it. The Original Territories are denoted in the Territory header/label with a Clan Mon/Flag on the right Eg. Oda’s original territory.
· Terrain types are Mountain Passes, Urban and Open Sea, see Status Bar for effects.
· Open Sea cannot be entered by coastal vessels Kobaya, Sekibune and Atakebune.
· Upkeep/maintenance, most units cost 1 PU to maintain per turn.
· Unit Icons can be as big as 68px, this is with 4K screens in mind.
· Dice are 6-sided.
· Turn sequence, for each Clan; Combat Moves, Non-Combat Moves, Repair Fortifications, Purchases then Placements. At the very end of the turn, all Clans have a Politics phase straight after each other.
· Battles can only last up to 3 battle rounds.
Win Conditions, in Map Options, select one of the following;
· Triggered Victory (Default) for a Political Allied Clan Victory 11VC out of 22 with a warning pop-up if a Political Allied Clans has 9VC+
1VC for each of the 10 clan capitals
1VC for Spiritual Capital of the Ikko Ikki in Kaga
1VC for Mount Fuji in Suruga
1VC for Kyoto
1VC for Yamashiro
1VC for each of the 7 territories surrounding Yamashiro
1VC for Osaka city
These VCs have a yellow star in the territory header.
· Projected Victory is achieved by one clan having 10VC.
· Economic Victory is achieved by one clan collecting 300 PU.
Game Play
It is a small map, with 137 land locations and is intended for;
· solo play with 1 to 10 AI, using Hard AI.
· Free for All for 2-11 players, with the remainder as Hard AI.
· Can Use/not use or AI=Do Nothing, all factions, to learn to play for faster game play.
The Clan Factions
Famed for, are free themed reinforcements for the Clans on turns 1-10-ish. The Clans original Palace must be owned to receive these Famed for units.
The Rebels reinforcements are turns 1-20 for Wako-Jong and 6-10:16-20 for Ikko-Ikki.
Clan Starting PU Clan Palace is located in; Famed for;
Date 100 far east of Honshu Samurai
Shimazu 110 far west on Kyushu Samurai
Uesugi 120 east of Honshu Sohei/Warrior Monks
Mori 130 far west of Honshu Atakebune, Kobaya & Ashigaru
Otomo 140 far west on Kyushu Teppo-Ashigaru
Amago 150 west of Honshu Yumi-Samurai/Archers
Miyoshi 160 west on Shikoku island Atakebune, Kobaya & Ashigaru
Hojo 170 east of Honshu Ninja
Takeda 180 east of Honshu Bajutsu/Cavalry
Oda 150 middle of Honshu Teppo-Ashigaru, Yari-Ashigaru
Rebels 150 central Honshu Warrior Monks, Ronin & Farmers
Units:
All Clan factions share the same unit list, except the Rebels;
Yumi- Ashigaru First Fire, conscript farmers armed with bow
Teppo- Ashigaru First Fire, conscript farmers armed with matchlock musket
Yari-Ashigaru Good v Mounted Samurai, conscript farmers armed with Spears/Yari
Yumi-Samura First Fire, longbow armed Samurai that can support other Samurai
Samurai Good heavy infantry, Samurai with their Bushi/retainers
Bajutsu Move 2, Blitz, Mounted Samurai
Daimyo Move 2, Blitz, inspire big armies, Clan leader, max 1, Mounted Samurai
Sodaisho Move 2, Blitz, inspire armies, Clan general, max 3, Mounted Samurai
Ronin Masterless ex-bushi/warrior class retainers
Ninja Move 4 Assassin can attack Sodaisho, Daimyo, Fort, Castle or Palace
Fort Protects defenders and hinders attackers, raise 1 Yari-Ashigaru, Kobaya
Castle Protects more defenders and hinders more attackers, raise 2 units
Palace Daimyo Palace & Castle, even better version of a Castle, raise 3 units
Kobaya Small fast coastal boat
Sekibune Slow coastal medium warship
Atakebune Slow coastal large warship
Jong Ocean going merchant/transport, commonly called a Junk in the west
Rebel units
Farmers Ikko Ikki peasant farmers can appear in eight territories
Sohei Ikko Ikki Buddhist Warrior Monks, appear with farmers
Yumi-Sohei Ikko Ikki Buddhist Warrior Monks armed with longbow
Wako-Jong Open Sea, Pirate ship, can appear in the six sea zones north & east of the island of Shikoku.
Territory Effects:
· Sea borne landings for Daimyo, Sodaisho, Bajutsu, Samurai, Ronin, Sohei suffer -1 Attack
· Open Seas can only be entered by Jong and Wako-Jong/Pirates
· Mountain ranges cannot be crossed
· Rocky Shores includes cliffs cannot be crossed by sea landings and ship building
· Mountain Passes, most units suffer -1 Attack, but not Ninja
· Urban (Kyoto, Osaka) most units suffer -1 Attack, but Ninja +2 Atk/Def
Game Options - FYI
· Can turn off the Territories Are Assigned Randomly and place them manually, so more historical in Map Option before the Game start.
· Can turn off the Use Politics in Map Option before the Game start, If you don’t like Alliances Can Chain Together used for Allied politics this can be turned off
· For those players who don’t like the maps colours, for a slight alternative in game. View> Show Map Blends (Tick)
· Can turn off the Rebels faction (Ikko Ikki and Wako/Pirates) by Unticking the Use Rebels faction before the Game start
· If playing Rebels you might want to turn off Notification failures by; Game> User Notifications> Show Tigger/Condition Chance Roll Failure (Untick)
Credits:
· Michael Hoover Sound
Nations: Date Shimazu Uesugi Mori Otomo Amago Miyoshi Hojo Takeda Oda Rebels
Units: Yumi-Ashigaru Teppo-Ashigaru Yari-Ashigaru Yumi-Samurai Samurai Bajutsu Ninja Ronin Sodaisho Daimyo Fort Castle Palace na-1 Kobaya Sekibune Atakebune Jong Farmer Yumi-Sohei Sohei Wako-Jong Mon
