FANDOM


Download

The World At War 1941

Game Design by EZell

WW2V3 ruleset is used.

Ver. 0.1.0.0 Upgraded? Check for changes here https://sites.google.com/a/wildblue.net/custom-triplea-maps-by-ezell/home/the-world-at-war

==============================================

It's Spring 1941, Most of the World has been at war for almost two years while the fleet at Peral Harbor sits, waitng, wondering if they'll ever join the war. Britions stare across the English Channel to an occupied France. West of Moscow, Soviet troops see an advancing Germany army racing towards them. Their fates are in your hands. You and your fellow world leaders control the destinies of literally millions of soldiers. On one side is the Axis: Germany, Japan, Italy, and The Puppet States. Challenging their expansionism are the Allies: the United Kingdom, the Soviet Union, Canada, Australia, China, and the United States of America. You must work as a team within your alliance, coordinating and negotiating toward your goals. As you recreate the greatest war the world has ever known, one side will emerge victorious, and history will never be the same.

==============================================

HOW THE WAR IS WON
This game is played by up to 9 players. Each of you will control one or more world powers.
On your turn, you build, deploy, maneuver, and command army divisions,
air wings, and naval fleets to loosen your foes' hold on their territories.
On your opponents' turns, they will bring their forces against you.
The more territories you hold, the more weapons you can build; and the
more powerful those weapons can be.


==============================================

At the start of the game, decide whether you want to play to an Honorable Surrender,
which is 20 Victory Cities for the Axis & 22 for the Allies.
Or play a Total Victory Game, which you have to control all VCs to win.


Alliances
Axis Allies
Germany Russia
Japan UK
Italy Canada
Puppet States Australia
USA & China



{| bgcolor="ABABAB" border="1" ! bgcolor="FEECE2" colspan="2"|TURN ORDER & STARTING INCOME |- ! bgcolor="ABABAB"|Germany ! bgcolor="ABABAB"|93 |- ! bgcolor="BDBDBD"|Japan ! bgcolor="BDBDBD"|66 |- ! bgcolor="ABABAB"|Russia ! bgcolor="ABABAB"|91 |- ! bgcolor="BDBDBD"|UK ! bgcolor="BDBDBD"|118 |- ! bgcolor="ABABAB"|Italy ! bgcolor="ABABAB"|45 |- ! bgcolor="BDBDBD"|Puppet States ! bgcolor="BDBDBD"|25 |- ! bgcolor="ABABAB"|Canada ! bgcolor="ABABAB"|25 |- ! bgcolor="BDBDBD"|Australia ! bgcolor="BDBDBD"|41 |- ! bgcolor="ABABAB"|USA ! bgcolor="ABABAB"|118 |- ! bgcolor="BDBDBD"|China ! bgcolor="BDBDBD"|NA |}
Turn Order, refer to the "Stats" tab while in game.)


Land Units
Unit name att def move cost special abilities
Infantry 1 2 1 3 isSupportable
Artillery 2 2 1 4 givesSupport to Infantry
Armour 3 3 2 5 canBlitz
AAGun 0 1 1 5 isAA
Factory 0 0 0 45 isFactory
Unit name att def move cost special abilities


{| bgcolor="ABABAB" border="1" ! bgcolor="FEECE2" colspan="6"|Air Units |- !Unit name !att !def !move !cost !special abilities |- bgcolor="BDBDBD" |Fighter |3 |4 |4 |10 |canLandOnCarrier |- |Bomber |4 |1 |6 |14 |canDoSBR |- bgcolor="BDBDBD" !Unit name !att !def !move !cost !special abilities |}
{| bgcolor="ABABAB" border="1" ! bgcolor="FEECE2" colspan="6"|Naval Units |- !Unit name !att !def !move !cost !special abilities |- bgcolor="BDBDBD" |Transport |0 |0 |2 |7 |Transport up to 3 inf or 1 inf and 1 other land unit |- |Submarine |3 |1 |3 |7 |isSubmarine |- bgcolor="BDBDBD" |Destroyer |2 |2 |2 |8 |isDestroyer |- |Cruiser |3 |3 |2 |12 |canBombard |- bgcolor="BDBDBD" |Carrier |1 |2 |2 |16 |Transport up to 2 air units |- |Large Carrier |1 |3 |2 |22 |Transport up to 3 air units, isTwoHit |- bgcolor="BDBDBD" |Battleship |4 |4 |2 |24 |isTwoHit, canBombard |- !Unit name !att !def !move !cost !special abilities |}


==========================================================
=Rule Clarifications=










  • The ruleset of the "WW2V3" version of a well known board game are used as a basis.

TripleA allows only valid moves, so it is possible to start playing without knowing the rules.
There are a few exceptions to this, which are listed under below.

  • Neutrals can be attacked, no penalties apply.
  • Manually (two-step) flying over Neutral territory during combat movement is legal during Combat Move Phase but
    It is illegal during Non-Combat Phase
  • CAN NOT Land existing fighters on new carriers.
    What that means is that you can not place fighters in a SZ and wait for a new carrier to be placed,
    they have to land on a territory with a factory for them to be placed a new carrier
  • Submarines move 3 all other boats move 2.
  • CHINA DOES NOT COLLECT INCOME.
    THEY ARE GIVE 1 INFANTRY FOR EVERY 2 TERRITORIES THAT THEY OWN.
    THEY HAVE NO LIMITS TO THEIR UNIT PLACEMENT.
    THEY ARE LIMITED TO WHERE THEY CAN MOVE UNITS.
    THEY CAN ONLY MOVE HERE:
    Sinkiang:Kansu:Sikang:Chinghai:Hubei:Shansi:Taiwan:Fujian:Jiangxi:Zhejiang:
    Shantung:Hopeh:Kwangsi:Rehe:Anhui:Xjkang:Shanghai:Chahar:Henan:Shensi:
    Yunnan:Hunan:Canton:Suiyuan:Hainan:Northern Manchuria:Southern Manchuria:Korea:Hong Kong:
    French Indo-China:Thailand:Bangkok
  • Strategic Bombing Runs effects production.
  • Territories can be strategically bombed no more than double their value.

(TTL = Territory Turn Limit is OFF!)

  • TECH IS FOR MAJOR POWERS ONLY: GERMANY, JAPAN, ITALY, UK, RUSSIA, & USA!
  • TECH IS ACTIVATED AT THE END YOUR TURN!
  • SUGGESTIONS AND COMMENTS ABOUT THIS MAP CAN BE POSTED ON TripleA COMMUNITY SITE OR HERE

https://sites.google.com/a/wildblue.net/custom-triplea-maps-by-ezell/


The World at War 1941