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=== Ultimate Pants Talibush 7 Alliances ===<br><br>Talibush mod's Joey's Ultimate Pants, Seven Teams <br>Nazi = Germany Italy<br>Rus = Russia Finland<br>Commonwealth = British India<br>Asia = China Thai<br>Pacific = Japan Australia<br>New World = Canada USA<br>Non Allied = France Romania Balkans Iraq<br><br>MAKE SURE YOU CHECK THE UNIT DEFINITIONS<br><br>As with Ultimate World, Standard TripleA '4th edition' + 'LHTR' bomber rules apply.<br><br>=== Capitals === <br>The capitals of the world powers and the turn order is as follows: <br> <br> Germany - Berlin <br> France - Paris <br> Finland - Lensi Suomen <br> Russia - Moscow <br> Italy - Northern Italy <br> Great Britain - London <br> Romania - Romania <br> Balkan States - Greece <br> Iraq - Iraq <br> Canada - Ontario <br> Thailand - Cambodia <br> India - Bombay <br> China - Kansu <br> Japan - Tokyo <br> United States - North-East United States <br> Australia - Victoria <br><br>=== Unit definitions === <br>Unit definitions (attack, defend, movement, PU cost)<br><br> Infantry: 1, 2, 1, 3 (SPECIAL: Halftrack and Artillery enhance attack to 2)<br> Artillery: 2, 2, 1, 4 (SPECIAL: enhances Infantry)<br> Armour: 3, 3, 2, 5 (SPECIAL: can blitz)<br>Halftrack: 2, 3, 3, 6 (SPECIAL: enhances Infantry, can blitz)<br> Fighter: 3, 4, 5, 10<br> Bomber: 4, 1, 6, 14 (SPECIAL: SBR)<br> Submarine: 3, 1, 2, 8 (SPECIAL: submerge, sneak attack)<br> Destroyer: 2, 2, 2, 7 (DOES NOT CANCEL SUB CAPIBILITIES!!)<br> Super Destroyer: 2, 2, 2, 8 (CANCELS SUB CAPIBILTIES !!)<br> Transport: 0, 0, 3, 8 (SPECIAL: can carry 3 Infantry or 1 Infantry and 1 vehicle)<br>Carrier: 1, 1, 2, 14 (SPECIAL: 3 Fighters or 1 Fighter and 1 Bomber may land on a Carrier)<br> Cruiser: 3, 3, 2, 14 (CAN SHORE BOMBARD !!)<br> Battleship: 4, 4, 2, 21 (SPECIAL: 2 hits [same turn] to destroy, can shore bombard)<br>

Ultimate P Talibush 7 Alliances