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=== Ultimate Pants Talibush Free For All ===
<Talibush mod's Joey's Ultimate Pants

I Tried a VERY Quick Balancing, im sure some nations are easy to win with, and some would be very difficult; pick a smaller nation for a tougher time!

MAKE SURE YOU CHECK THE UNIT DEFINITIONS

As with Ultimate World, Standard TripleA '4th edition' + 'LHTR' bomber rules apply.

=== Capitals ===
The capitals of the world powers and the turn order is as follows:

Germany - Berlin
France - Paris
Finland - Lensi Suomen
Russia - Moscow
Italy - Northern Italy
Great Britain - London
Romania - Romania
Balkan States - Greece
Iraq - Iraq
Canada - Ontario
Thailand - Cambodia
India - Bombay
China - Kansu
Japan - Tokyo
United States - North-East United States
Australia - Victoria

=== Unit definitions ===
Unit definitions (attack, defend, movement, PU cost)

Infantry: 1, 2, 1, 3 (SPECIAL: Halftrack and Artillery enhance attack to 2)
Artillery: 2, 2, 1, 4 (SPECIAL: enhances Infantry)
Armour: 3, 3, 2, 5 (SPECIAL: can blitz)
Halftrack: 2, 3, 3, 6 (SPECIAL: enhances Infantry, can blitz)
Fighter: 3, 4, 5, 10
Bomber: 4, 1, 6, 14 (SPECIAL: SBR)
Submarine: 3, 1, 2, 8 (SPECIAL: submerge, sneak attack)
Destroyer: 2, 2, 2, 7 (DOES NOT CANCEL SUB CAPIBILITIES!!)
Super Destroyer: 2, 2, 2, 8 (CANCELS SUB CAPIBILTIES !!)
Transport: 0, 0, 3, 8 (SPECIAL: can carry 3 Infantry or 1 Infantry and 1 vehicle)
Carrier: 1, 1, 2, 14 (SPECIAL: 3 Fighters or 1 Fighter and 1 Bomber may land on a Carrier)
Cruiser: 3, 3, 2, 14 (CAN SHORE BOMBARD !!)
Battleship: 4, 4, 2, 21 (SPECIAL: 2 hits [same turn] to destroy, can shore bombard)

Ultimate Talibush FFA