Axis & Allies Wiki
Advertisement

Download: Repository/Experimental/Ultimate World Variants

               Created by: RODTHEGOD


INTRO[]

Prepare yourself soldier.
For you are about to enter a world at war.
All around you your enemies are gathering.
Your enemies shall send soldiers.
And guns.
And tanks at you.
But little do they know; this war is unlike any the world has ever seen.
It will be nothing short of a true World War.
No place on Earth will be uninvolved in this war.
No place on Earth will be untouched by this war.
No place on Earth will be unravaged by this war.
This War.
This World War.
This Ultimate War.

Prepare yourself soldier.
For this is ULTIMATE WORLD!


NATIONS[]

The Number of nations has increased drastically from the original Ultimate World. The Axis Powers are now up to seven nations including: Germany, Japan, Italy, Finland, Romania, Thailand and Iraq. The number of Allied Powers has also gone up to fourteen which now include: Eastern U.S., Western U.S., Russia, France, United Kingdom, Canada, China, the Low Countries, Australia, Denmark, India, Egypt, Poland and the Balkan States. Their turn order and their capitals are listed as follows:

Germany - Berlin
Poland - Western Poland
Canada - Ontario
Finland - Lensi-Suomen
Denmark - Denmark
Low-Countries - Low Countries
Romania - Romania
France - Paris
China - Yunnan
Iraq - Iraq
Balkan-States - Crete
India - Bombay
Italy - Southern Italy
Russia - Moscow
United Kingdom - London
Japan - Tokyo
Australia - Victoria
Egypt - Cairo
Thailand - Bangkok
Western U.S. - South-West United States
Eastern U.S. - North-East United States


UNITS[]

Standard TripleA '4th edition' + 'LHTR' bomber rules apply.


Land Units

(COST)UNIT......(ATTACK,DEFENCE,MOVEMENT,TRANSPORTCOST,ABILITIES)
(2)Conscript.......(......0.............2.................1.........................2...............artillerysupportable)
(3)Infantry.........(......1.............2.................1.........................2...............artillerysupportable)
(4)Artillery..........(......1.............3.................1.........................3...............isartillery)
(4)Halftrack........(......1.............2.................3.........................3...............isartillery,blitz)
(4)Bunker...........(......0.............1.................X........................X..............is2-hit)
(4)AAGun...........(......X............X................1.........................3...............isaaGun)
(5)Armour..........(......3.............3.................2.........................3...............blitz)
(40)Factory.........(......X............X................X.......................X..............isfactory)
(COST)UNIT......(ATTACK,DEFENCE,MOVEMENT,TRANSPORTCOST,ABILITIES)


Air Units

(COST)UNIT......(ATTACK,DEFENCE,MOVEMENT,CARRIERCOST,ABILITIES)
(10)Fighter..........(......2............3.................4......................1.............is2-hit,isair)
(15)Bomber.........(......5............2.................8......................X............isbomber,isair)
(COST)UNIT......(ATTACK,DEFENCE,MOVEMENT,CARRIERCOST,ABILITIES)


Sea Units

(COST)UNIT......(ATTACK,DEFENCE,MOVEMENT,TRANSPORTCAPACITY,CARRIERCAPACITY,ABILITIES)
(8)Local-T..........(......0.............0.................0.............................5.................................X...............is2-hit,istransport,issea)
(8)Transport.......(......0.............1.................2.............................5.................................X...............istransport,issea)
(10)Submarine.....(.....1.............1.................3.............................X.................................X...............is2-hit,issubmarine,issea)
(10)Destroyer......(......0............3.................1.............................2.................................X................isdestroyer,artillerysupportable,istransport,issea)
(18)Cruiser.........(.......3............4.................2.............................X.................................X...............is2-hit,bombard,artillery,issea)
(22)Carrier..........(......1.............4.................2.............................X................................2...............is2-hit,iscarrier,artillery,issea)
(30)Battleship......(.......5............5.................1.............................2.................................1................is2-hit,iscarrier,istransport,bombard,artillery,issea)
(COST)UNIT......(ATTACK,DEFENCE,MOVEMENT,TRANSPORTCAPACITY,CARRIERCAPACITY,ABILITIES)


NOTES FROM THE CREATOR[]

After a long time of experimenting with different ideas for unit mechanics and statistics, I decided to return to my ULTIMATE WORLD map and what I have created, I believe to play out historically accurate, yet still is still a balanced game. I recently downloaded and played the Ultimate Pants mod and I enjoyed the number of Nations there were and decided to expand on that. What I came up with, I shall Call Ultimate World - Expanded, the unit stats are very different then the original Ultimate world but I believe it adds greatly to the gameplay creating a historically accurate and balanced game.

I focused on a veriety of ways to make this map play out historically accurate. One objective I was trying to achieve was to make the battle of the atlantic much more about submarines. To do this I tried a veriety of ways; I tried making subs 2 hits so that it makes them harder to destroy, I tried making them move faster so that their movements would be less predictable, I tried changing the destroyer: by removing its destroyer ability (of which I added to the S_destroyer in the original Ultimate World), I tried making the destroyer move slow and change it so that it was mainly a defensive unit: a sort of Jack of all trades if you will, I finally came to what is in this game using most of these ideas.

Another way I tried was to make smaller nations be able to defend agienst larger nations. What I came up with here was include a few new units, such as the conscript which is specifically designed for defense as well as the bunker which enhances ones defencive capabilities, I also changed artillery to be more defensive. For the sea, I included the local-t (stands for local transportation), which allows you to tranfer men from 1 side of a seazone to the other but also is 2-hit, allowing you to use it more as a safezone for your fleet as well. All these things make defending much cheaper then attacking, though you wont be able to transfer these defensive capabilities to offensive capabilities very well as these defencive units dont move fast and have a low or even no attack.

The third way, was to make planes a more viable options for attacking things, so that things like the Battle of Britian and Pearl Harbour can play out without other forces. I did this by making fighters 2-hit units, allowing them to attack targets without fear of being unlucky and shot down.

The last way was to divide up the nations even more and add in nations that would be conquered easily so that their production would go to who needs it (and France can actually survive for quite a while if your not careful Germany). I did this so that certian areas will be fought over in certian ways rather then be at the end of a supply line.

Well I hope you enjoy my revision of Ultimate world and remember Big World may be big but Ultimate world is

ULTIMATE!!! Units: conscript infantry artillery halftrack bunker aaGun armour fighter bomber local-t transport submarine destroyer cruiser carrier battleship factory

Nations: Germans Iraqis Italians Japanese Finns Thais Romanians Russians French Western-Americans Eastern-Americans Chinese Australians Canadians British Indians Balkan-States Polish Danish Low-Countries Egyptians

Ultimate World-Expanded
Advertisement