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Ultimate World: Revised

Standard TripleA '4th edition' + 'LHTR' bomber rules apply. However, there are also variant rules to consider.


=== Unit definitions ===
Unit definitions (attack, defend, movement, PU cost)
infantry: 1, 2, 1, 3 (artillery supportable)
artillery: 2, 2, 1, 4 (supports infantry)
armour: 3, 3, 2, 5
halftrack: 2, 2, 3, 6 (supports infantry)
fighter: 3, 4, 5, 11
bomber: 4, 1, 6, 14 (SBR)
submarine: 3, 1, 2, 8 (submerge, sneak attack)
tboat: 2, 2, 2, 7
destroyer: 2, 2, 2, 8 (cancels sub options)
transport: 0, 0, 3, 8 (can carry 3 infantry or 1 infantry and 1 vehicle)
carrier: 1, 1, 2, 14 (3 fighters or 1 fighter and 1 bomber may land on a carrier)
cruiser: 3, 3, 2, 11 (shore bombardment)
battleship: 4, 4, 2, 21 (2 hit, shore bombardment)

bunker: 0, 3, 0, 6 (2 hit, nwo bunker rules, can build from the start of the game)


istandbul and suez are canals

WARNING! panama is NOT a canal !!!


mod by ice
credits to Rod the God as creator, Veqryn and Rolf for technical support, soulfein, kesselring, wirkey, admetus, marquis, Cernel and others for all there great ideas


changelog:
2.3
added some production to germany japan and china
added some troops mostly for axis for faster expansion
changed a few production values

2.2
fixed 2 connections, fixed bunker placement
added narvic to germany
changed starting incomes for east and west usa and russia
various unit setup changes


Nations: Germans Finns Russians Canadians Japanese Low-Countries Balkan-States French Italians Iraqis Chinese British Indians Romanians Thais Western-Americans Eastern-Americans

Units: infantry artillery halftrack bunker aaGun armour fighter bomber transport submarine tboat destroyer cruiser carrier battleship factory

Ultimate World Revised