---NEW WORLD ORDER---[]
---WW2 NWO 2. Neutrals---[]
---Version 2.2---[]
================ CREDITS ===================
Based on SIEGs #NEW WORLD ORDER# map
Adopted to this mod by sneakingcoward
=========== INTRO ==============[]
Summer 1939, the Germans are ready to invade Poland.
The Russians are ready to invade Finland.
=========== RULES ==============[]
Ships rules of v3 apply. Bombing rules v2.
Exact listing of properties at the end of game notes.
---(1)------------- Construction Rules -----------------
Bunkers and factories can be placed only in territories
owned at the start of the turn by the placing player.
Only 1 per type can be placed on a territory each turn.
---(2)--------------- Neutral Parties Rules -----------------
Generally Neutrals are hostile to all.
If politics is not used these are optional house rules:
RULE 1.)
Neutrals are set to AI control.
RULE 2.)
Neutrals are split as such.
AXIS: Spain, Turkey, Mideast
ALLIES: Skandinavia, Polish, Yugoslavia, Greece
======== CONNECTIONS ==========[]
Bosperus: Istanbul to Ankara no land connection, only by sea.
Bosperus channel is open.
Devon - sz33
Warsaw - Lithuania
Konigsberg - South Belarus
============ UNITS =============[]
--ATTACK / DEFEND / MOVEMENT / COST / SIZE # ABILITY--
Land Units ----------------------
Infantry............ 1 / 2 / 1 / 3 / S2 # Art supported
Artillery............ 2 / 2 / 1 / 4 / S3 # Support
Truck.............. 1 / 3 / 2 / 4 / S3 # Art supported, Blitz
ArmoredCar...... 1 / 1 / 3 / 4 / S3 # Blitz
Halftrack.......... 2 / 2 / 3 / 6 / S3 # Blitz
Armour............ 3 / 3 / 2 / 5 / S3 # Blitz
BigArmour........ 4 / 4 / 1 / 8 / S5 # Blitz, Two Hit
Katyusha.......... 3 / 1 / 2 / 4 / S3 # Support, Blitz
AAGun............. 0 / 1 / 1 / 5 / S3 #
Bunker............. 0 / 0 / 0 / 4 / na # Two Hit
Factory............ 0 / 0 / 0 / 30 / na #
Air Units -----------------------
DiveFighter......... 3 / 1 / 4 / 7 # Carrier
Fighter................ 2 / 4 / 4 / 9 # Carrier
Bomber............... 4 / 1 / 6 / 12 # Strat.Bomb
BigBomber.......... 5 / 2 / 8 / 16 # Strat.Bomb
Me262................ 1 / 5 / 4 / 12 # Two Hit
Sea Units ---------------------
Transport............ 0 / 0 / 2 / 7 # Transport land units total S5
TorpedoBoat........ 1 / 1 / 3 / 6 #
Submarine........... 2 / 1 / 2 / 7 #
Destroyer............ 2 / 2 / 2 / 9 #
Cruiser................ 3 / 3 / 2 / 13 # Bombard 3
Carrier................. 1 / 2 / 2 / 16 #
Battleship............. 4 / 4 / 2 / 20 # Two Hit, Bombard 4
Super Sub........... 3 / 2 / 2 / 12 # Two Hit
Special Units ------------------
In this scenario special units are used.
Every unit marked with the RED DOT sign shouldnt
be bought before round 6.
======== TURN ORDER ===========[]
Germans - Italians - Finns - Romanians -
Neutrals - Spain, Turkey, Mideast, Skandinavia, Polish, Yugoslavia, Greece
British - French - FrenchColonial - Americans - Russians
===== PROPERTIES LISTING =======[]
-- RULES PROPERTIES --
WW2V2 value=true
Tech Development value=false
Low Luck value=true
Territory Turn Limit value=true
maxFactoriesPerTerritory value=1
neutralCharge value=0
-- PRODUCTION PROPERTIES --
-- COMBAT MOVE PROPERTIES --
Two hit battleship value=true
Battleships repair at end of round value=false
Battleships repair at beginning of round value=true
Shore Bombard Per Ground Unit Restricted value=true
Naval Bombard Casualties Return Fire Restricted value=true
Partial Amphibious Retreat value=true
Submersible Subs value=true
Sub Control Sea Zone Restricted value=true
Sub Retreat Before Battle value=true
Ignore Sub In Movement value=true
Defending Subs Sneak Attack value=true
Air Attack Sub Restricted value=true
Ignore Transport In Movement value=true
Transport Casualties Restricted value=true
Unescorted Transport Dies value=true
Always on AA value=false
Roll AA Individually value=true
Choose AA Casualties value=false
Kamikaze Airplanes value=false
Allied Air Dependents value=true
Surviving Air Move To Land value=true
Blitz Through Factories And AA Restricted value=true
AA Territory Restricted value=true
Hari-Kari Units value=true
Previous Units Fight value=true
Neutrals Are Impassable value=false
Neutrals Are Blitzable value=true
-- NON COMBAT MOVE PROPERTIES --
Multiple AA Per Territory value=true
-- PLACE PROPERTIES --
Produce fighters on carriers value=true
Produce new fighters on old carriers value=true
Move existing fighters to new carriers value=true
Land existing fighters on new carriers value=true
LHTR Carrier production rules value=false
Unit Placement In Enemy Seas value=true
+++++++++Changelog v2.1.1 (by blumb)+++++++++++++
Politics has been added and is editable in game options.
You can now place bunkers without needing to use edit mode.