Download: Repository/Experimental/WW2v3_Variants
1941 Starting Set-Up FREE FOR ALL
Credits:
Triplelk Jason Clark - baseline
Zero Pilot Mike McCaughey - integration
ComradeKev - custom code and rules
Seidelin - playtesting
Talibush made this MOD of ww2v3
Italy has been bolstered, Britain lost Egypt & India, but gains Australia fleet and factory. China has no production!
Technology
- Air/Naval Tech ***
SUPER SUBS- subs attack at 3
JET POWER- fighters attack at 4
IMPROVED SHIPYARDS- naval units are cheaper
AA RADAR- AA hit on 2 or less
LONG RANGE AIRCRAFT- aircraft range increased by 2
HEAVY BOMBER- roll 2 dice for each bomber attack
- Air/Naval Tech ***
- Land/Production Tech ***
IMPROVED ARTILLERY SUPPORT- artillery support 2 infantry
ROCKETS- AA conduct rocket attacks for 1d6 damage to production
PARATROOPERS- each bomber may carry 1 infantry into combat
INCREASED FACTORY PRODUCTION- factories produce 2 additional units, repairs 1/2 price
WAR BONDS- collect an 1d6 extra PUs each turn
MECHANIZED INFANTRY- tanks may carry 1 infantry each for 2 spaces
- Land/Production Tech ***
Victory Conditions
Total Victory - 18 Victory Cities
Honorable Surrender - 15 Victory Cities
Projection of Power - 13 Victory Cities
Units: infantry
armour
fighter
bomber
transport
battleship
carrier
submarine
factory
aaGun
artillery
destroyer
cruiser
Nations: Germans Russians Japanese British Italians Chinese Americans