FANDOM


A rewrite of the AAG40 scenario with no national objectives, simplified political rules and lower unit density. It is meant as a reply to the semi-official Alpha+.3 scenario, trying to resolve the problems of AAG40 by simplifying rather than complicating the game. The starting point is moved to 1941. The setup is adapted from AA50-41

Germany (31 IPC's)

  • Holland/Belgium: 1 Fighter, 1 Infantry
  • Western Germany: 1 Infantry, 1 Major Industrial Complex, 1 Naval Base, 1 Air Base
  • Eastern Germany: 1 Infantry, 1 Fighter, 1 Bomber, 1 Artillery, 1 AA Gun, 1 Minor Industrial Complex
  • Greater Southern Germany: 1 Infantry
  • Norway: 2 Infantry, 1 Fighter
  • SZ 113: 1 Cruiser, 1 Sub, 1 Transport
  • Finland: 2 Infantry
  • Poland: 4 Infantry, 2 Tanks, 1 Fighter, 1 Artillery
  • Slovakia/Hungary: 2 Tanks
  • Romania: 2 Infantry, 1 Tank, 1 Artillery
  • Bulgaria: 1 Infantry, 1 Tank
  • Libya: 1 Infantry, 1 Artillery, 1 Tank
  • Algeria: 1 Infantry
  • SZ 93: 1 Transport
  • SZ 110: 2 Subs
  • France: 1 Infantry, 1 Tank
  • Normandy/Bordeaux: 1 Infantry
  • Controls France, Southern France, Bulgaria, Tunisia, Algeria, Morocco, Crete

Soviet Union (30 IPC's)

  • Novogorod: 4 Infantry, 1 AA Gun, 1 Minor Industrial Complex
  • Karelia: 1 Infantry
  • SZ 127: 1 Sub
  • Archangel: 1 Infantry
  • Nenetsia: 1 Infantry
  • Russia: 1 Infantry, 1 Artillery, 1 Tank, 1 Major Industrial Complex, 1 AA Gun, 1 Air Base, 1 Fighter
  • Smolensk: 1 Infantry
  • Tambov: 1 Infantry
  • Evenkivsky: 1 Infantry
  • Yakut: 1 Infantry
  • Buryatia: 1 Infantry
  • Sakha: 1 Infantry
  • Amur: 3 Infantry
  • Novosibirsk: 1 Infantry
  • Timguska: 1 Infantry
  • Kazakhstan: 1 Infantry
  • Turkmenistan: 1 Infantry
  • Volgagrad: 2 Infantry, 1 AA Gun, 1 Minor Industrial Complex
  • Causcasus: 2 Infantry
  • Bryansk: 1 Infantry
  • Ukraine: 1 Infantry
  • Western Ukraine: 1 Infantry
  • Eastern Poland: 2 Infantry
  • Belarus: 2 Infantry
  • Baltic States: 3 Infantry

Japan (17 IPC's)

  • Okinawa: 1 Infantry
  • Manchuria: 2 Infantry, 1 Fighter
  • Korea: 1 Infantry
  • Japan: 1 Tank, 1 Artillery, 4 Infantry, 1 Fighter, 1 AA Gun, 1 Major Industrial Complex, 1 Air Base, 1 Naval Base
  • SZ 6: 1 Transport
  • SZ 25: 4 Fighters, 2 Carriers
  • Iwo Jima: 1 Infantry
  • Caroline Islands: 3 Infantry, 1 Naval Base, 1 Air Base
  • SZ 33: 1 Destroyers, 2 Transports
  • Formosa: 1 Fighter
  • French Indochina: 2 Infantry
  • Siam: 1 Infantry
  • SZ 20: 1 Carrier, 2 Fighters, 1 Battleship, 1 Cruiser, 2 Transports, 3 Infantry, 1 Artillery
  • Kiangsu: 1 Infantry
  • Shantung: 1 Infantry
  • Jehol: 1 Infantry

United Kingdom (40 IPC's)

  • SZ 106: 1 Destroyer, 1 Transport
  • SZ 119: 1 Battleship, 1 Transport
  • United Kingdom: 1 Infantry, 1 Artillery, 1 Tank, 1 Fighter, 1 Bomber. 1 AA Gun, 1 Major Industrial Complex, 1 Naval Base, 1 Air Base
  • Scotland: 1 Infantry, 1 Fighter, 1 Minor Industrial Complex, 1 Naval Base
  • SZ 110: 1 Destroyer
  • British Columbia: 1 Infantry
  • Kwangtung: 1 Infantry
  • West India: 1 Infantry
  • India: 2 Infantry, 1 Artillery, 1 AA Gun
  • SZ 39: 1 Destroyer, 1 Transport
  • Trans Jordan: 1 Infantry
  • Iraq: 1 Infantry
  • Egypt: 1 Infantry, 1 Tank, 1 Fighter, 1 Artillery
  • Alexandria: 1 Infantry
  • SZ 91: 1 Destroyer, 1 Cruiser
  • Ontario: 1 Tank
  • Burma: 1 Infantry
  • Controls Dutch East Indies, Ethiopia, Somalia, all French colonies (except Northern Africa, Indochina), all Persian areas

Australia (3 IPC's)

  • Queensland: 1 Infantry
  • New South Wales: 2 Infantry, 1 Artillery, 1 AA Gun, 1 Minor Industrial Complex
  • SZ 62: 1 Destroyer, 1 Transport

Italy (10 IPC's)

  • Northern Italy: 1 Tank, 1 Fighter, 1 Artillery, 1 AA Gun, 1 Minor Industrial Complex
  • Southern Italy: 1 Minor Industrial Complex, 1 Naval Base, 1 Infantry
  • Yugoslavia: 1 Infantry
  • Albania: 1 Infantry
  • Greece: 1 Tank
  • Libya: 2 Infantry
  • SZ9 95: 1 Battleship, 2 Cruisers, 1 Transport

United States (40 IPC's)

  • Eastern United States: 1 Infantry, 1 Fighter, 1 Bomber, 1 Artillery, 1 AA Gun, 1 Major Industrial Complex, 1 Naval Base, 1 Air Base
  • SZ 101: 1 Transport, 1 Destroyer
  • Alaska: 1 Infantry
  • Central United States: 1 Infantry
  • Western United States: 1 Infantry, 1 Fighter, 1 Bomber, 1 AA Gun, 1 Major Industrial Complex, 1 Naval Base, 1 Air Base
  • SZ 10: 1 Transport, 1 Destroyer
  • Midway: 1 Infantry
  • Wake Island: 1 Infantry
  • Hawaiian Islands: 1 Infantry, 1 Fighter, 1 Naval Base, 1 Air Base
  • SZ 26: Battleship
  • SZ 29: 1 Carrier, 1 Fighter, 1 Destroyer
  • Philippine Islands: 2 Infantry
  • SZ 35: 1 Transport, 1 Destroyer
  • Controls Brazil

China (12 IPC's)

  • Suiyuyan: 1 Infantry
  • Hopei: 1 Infantry
  • Kiangsi: 1 Infantry
  • Yunnan: 1 Infantry, 1 Fighter


Neutral Nations US & USSR are active from the start of the game. There is no penalty for attacking a true neutral, except that if the attack fails it joins the closest member of the opposing alliance. Each neutral area is handled individually.

China China is treated as normal nation with its capital in Sichuan. It builds normally.Chinese must retreat after 1 round of attack.

National Objectives are not used except for the Burma road and the increased West US income, The Burma road increases the value of Sichuan from 1 to 4 (allowing an industrial complex to produce). The US collects 40 for the West US on any turn where a US unit or area is attacked by Japan, or the US takes a Japanese area or destroys/damages a Japanese unit in combat.

Factories may only be built in areas originally controlled by the nation. They are destroyed upon capture.

Air Base Any airbase may defend adjacent sea units, not just islands.

Order of Play All Axis nations go, then all Allied nations

Multinational Attacks The English-speaking nations (UK,USA,ANZAC may cooperate without penalty. Otherwise the attacker must choose 1 nationality as the lead attacker, with all other nationalities having their attack strength reduced by 1 for each unit. There is no penalty on defense, or for air units and sea units.

Victory Conditions: Win by capturing 2 enemy capitals. France is neutral and has no effect on victory conditions.

Deployment The allies deploy first. Each nation buys units within the money provided and the limits of number of pieces. The British & Japanese can buy naval units at half price.

Your total buy is limited to the number of pieces for each map: The placement is limited in number of pieces per area as well.

The total number of pieces in an area is limited to:

1 + Area Value

Factories, Air Bases & Naval Bases do not count against limits and allow extra units to be deployed.

Factory: Factory value in ground units

Air Base: 3 Air units

Naval Base: 10 Naval units total in adajcent areas. Fighters on Carriers count as naval units

Each nation must place in its own areas, not allied ones. Naval units can only be deployed adjacent to controlled areas.

French forces are included for completeness, the French are neutral

Europe Map

Unit US UK France USSR Germany Italy
Major Industrial Complex 2 2 2 2 2 2
Minor Industrial Complex 2 2 2 2 2 2
Airbase 4 4 4 4 4 4
Naval Base 4 4 4 4 4 4
Infantry 20 20 20 40 40 20
Aircraft Carrier 4 2 2 2 2 2
Battleship 4 4 2 2 2 2
Cruiser 4 4 2 2 2 2
Destroyer 6 6 4 4 6 6
Submarine 6 6 4 4 6 6
Naval Transport 6 6 4 4 6 6
Fighter 8 8 7 8 8 9
Strategic Bomber 6 6 2 2 4 4
Tactical Bomber 6 6 6 9 9 5
Tank 6 8 10 10 12 12
Mechanized Infantry 6 6 6 9 9 6
Artillery 6 6 9 8 8 8

Pacific Map

Unit Japan United States United Kingdom ANZAC China
Major Industrial Complex 2 2 2 2
Minor Industrial Complex 2 2 2 2 1
Airbase 4 4 4 4
Naval Base 4 4 4 4
Infantry 39 20 20 20 30
Artillery 12 6 6 6 2
Mechanized Infantry 6 6 6 6
Tank 12 6 8 6
Antiaircraft Gun 3 3 3 3
Fighter 16 8 8 8 1
Tactical Bomber 6 6 6 6
Strategic Bomber 8 6 6 6
Battleship 8 4 4 4
Aircraft Carrier 8 4 2 2
Cruiser 8 4 4 4
Destroyer 12 6 6 6
Submarine 12 6 6 6
Transport 12 6 6 6